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Sin and Punishment (EN,JP) (Rail Shooter) (N64)

Sin and Punishment (EN,JP) (Rail Shooter) (N64)

2000 · shooter · Nintendo Wii · Nintendo 64 · The Data Archivist V0.01

Translate ROM : v1.0 Zoinkity MANUAL (JP) : https://archive.org/details/sinpunishmentmanual STRATEGY BOOK (JP) : https://archive.org/details/sin-and-punishment-successor-of-the-earth-complete-strategy-guidebook-2000 VIDEO LONGPLAY : https://archive.org/details/Nintendo_Wii_Longplay_015_Sin_and_Punishment Source : https://en.wikipedia.org/wiki/Sin_and_Punishment Sin and Punishment [ a ] is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64 , and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller , allowing players to maneuver the character while simultaneously aiming the targeting reticle. To progress the game, the player must shoot at enemies and projectiles while dodging attacks to survive. The development of Sin and Punishment lasted longer than usual for the era. Development commenced in 1997 with only four staff and concluded in 2000 with more people involved than in any of Treasure's previous projects. The guiding inspiration to develop Sin and Punishment was the design of the Nintendo 64 controller. Treasure wanted to make a game that had the player holding the left side of the controller instead of the right which was typical across the system's library. The Treasure team encountered difficulties programming the game, citing the system's complex 3D rendering capabilities and difficulties adapting 2D gameplay ideas into 3D environments. Sin and Punishment was released to positive reviews. Critics highlighted the game's intensity and flashy graphics, and particularly pointed out Treasure's ability to reduce the game's polygon count to maintain smooth gameplay action while still keeping the graphics stylish. Since the game was not released in the West, it grew a cult following among import gamers , and it became one of the most demanded titles for the Wii Virtual Console after its announcement. It was released in Western territories through the Virtual Console in 2007 to positive reviews. In retrospect, Sin and Punishment is considered one of the best Nintendo 64 games. It was ported to the iQue Player in China in 2004, and a sequel was released for the Wii in 2009, Sin & Punishment: Star Successor . Gameplay Saki battling an enemy Sin and Punishment has been described as an arcade-style rail shooter and shooting gallery video game. [ 1 ] [ 2 ] [ 3 ] [ 4 ] The player character is controlled from a behind-the-back perspective, and can strafe left and right, double-jump, and perform a roll dodge. [ 1 ] [ 3 ] [ 5 ] The character progresses forward through the level automatically due to the rail shooter format which drew comparisons from critics to the Panzer Dragoon series , Star Fox series, and Space Harrier . [ 1 ] [ 2 ] [ 3 ] [ 6 ] A targeting reticle is used to aim shots on enemies and projectiles and has two modes that the player can freely alternate between, a lock-on mode and a free aiming mode. The lock-on mode will auto-lock onto visible targets, and the player can quickly move the reticle between targets. Alternatively, the free aiming mode gives the player full control of the reticle and a more powerful shot. [ 1 ] [ 7 ] The player character is also armed with a sword which can be used to damage or destroy nearby enemies, and redirect projectiles back at the enemies. [ 1 ] [ 5 ] [ 7 ] The character can be controlled by a single player, or cooperatively between two players. In cooperative mode, one player controls the movement while the other is responsible for firing duties. [ 1 ] The game supports control schemes for left and right-handed players, switching the character movement controls between the D-pad and C-buttons on the Nintendo 64 controller . The analog stick is used to control the reticle. The game features a score system which grants bonuses the more hits the player can make without losing all their health. [ 5 ] If the player loses all their health or the stage timer expires, it is game over . Items can be picked up to refill the player's health gauge, increase the time, and provide bonus points. [ 7 ] The game also features three difficulty modes, easy, normal, and hard. Normal and Hard mode feature extra bosses and enemies in addition to being generally more difficult. [ 5 ] Plot Sin and Punishment is set in a dystopian near future of 2007, [ 8 ] when humanity is struggling with a planet-wide famine. To solve this problem, scientists develop a genetically-engineered species to raise as food. These creatures are herded in northern Japan until they mutate and begin attacking the country's citizens. They are dubbed "Ruffians". An international peacekeeping organization called the Armed Volunteers tries to stop the creatures, but they also oppress the Japanese peop

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