

Yōkai Ninja (Action PangLike) (Sega Master System)
2025 · action · The Data Archivist V0.01
*** SUPPORT DEV *** *** SUPPORT DEV *** *** SUPPORT DEV *** VIDEO GAMEPLAY : https://www.youtube.com/watch?v=k4dvIbwL1JE OFFICIAL SITE & FREE DOWNLOAD: https://2minds.itch.io/yokai-ninja Source : https://www.smspower.org/Homebrew/YokaiNinja-SMS ---------------------------------------------------------------------------------- Developer : ichigo, 2minds, RushJet1 Publisher : ichigo/2minds Platform : Sega Master System (SMS) Release : 2025 Genre : Action, PangLike Mode : 1 Player ---------------------------------------------------------------------------------- To liberate his people from the demon Onryo and his army of yokai, the ninja Hiro embarks on a perilous quest. Mastering the art of ninjutsu, he sets out to confront the creatures in order to purify the land... A pang like within a ninja/yokai world. Pad = Move (left, right, climb) Btn1 = Attack Btn2 = Swap weapon Attacks: Shuriken : very fast and tiny, can break some blocks Kunai : unlimited, break on 1st obstacle, can break some blocks Grapple : will stop on 1st bloc on its way. Do not break blocks. Stay active ~2sec. Special (magic) : Will split all yokais in two (and removes tiny ones) A little 15 days dev made for the annual SMSPower! anniversary. It's a POC (proof of concept) of a potential full game. 16 levels and 1st Boss in this ROM Idea/Dev/Gfx: Ichigo Music: Rushjet1 (from SMSpower competition 2007) Coded in C & ASM (SDCC + WLAdx / custom lib) Tiled Python (custom scripts) Photoshop BMP2tile/PNG2Tile Meka (test/debug) Emulicious(verif timings) Cartesia (japanese samples) itch.io (base ninja and base boss sprite, see https://pixel-boy.itch.io) Happy gaming!
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