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Skullmonkeys (EU,JP,US) (Platform) (BIN) (Playstation)

1998 · PlayStation · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/psx_skullmnk MANUAL (US) : https://archive.org/details/SkullmonkeysPS1PALManual/mode/2up VIDEO LONGPLAY : https://archive.org/details/ps1longplay002skullmonkeys MUSIC (O.S.T) : https://archive.org/details/SkullmonkeysSoundtracks Source : https://en.wikipedia.org/wiki/Skullmonkeys Skullmonkeys is a platform video game developed by The Neverhood, Inc. and published by Electronic Arts for PlayStation . It is the sequel to The Neverhood , and rather than being an adventure game , it is a platformer . Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg. The game met with negative reviews, as critics liked the game's unique visual style (as with The Neverhood , the characters were all sculpted from clay ) and music, but bemoaned the monotony and lack of innovation in the gameplay. Terry Scott Taylor composed the soundtrack. Gameplay In the single-player platform game , the player controls Klaymen, a resident of the Neverhood who is kidnapped in order to prevent the destruction of the Neverhood. He can jump, duck, look up, and grab a wide range of items such as a halo (allowing him to withstand more than one hit) and a wide range of quirky and crude projectile weapons. Aside from the assortment of weapons, enemies and bosses can be destroyed by jumping on them, and there are several secret levels (set to 1970s easy-listening music) where bonus points and extra lives can be earned. The levels are in a sidescrolling format, unlike the point and click format of The Neverhood . [3] Throughout each of the levels, clay balls can be collected to earn points, with extra lives being awarded upon collecting 100. Several bosses are stationed throughout the game to be defeated. The game uses a password feature. Skullmonkeys Developer(s) The Neverhood, Inc. [2] Publisher(s) Electronic Arts Designer(s) Joseph Sanabria Vanessa Jones Nicholas Jones Programmer(s) Brian Belfield Kenton Leach Tim Lorenzen Artist(s) Stephen Crow Mark Lorenzen Ellis Goodson Composer(s) Terry Scott Taylor Engine The Neverhood, Inc. Platform(s) PlayStation Release NA : February 6, 1998 [1] EU : February 20, 1998 Genre(s) Platform Mode(s) Single-player

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