ARTICSTRACKER
TORRENT WORLD
Back to catalog

DressMeUp 2.3

1991 · MS-DOS · Christopher G. Gunn

Dress Me Up is a somewhat psychedelic animal dress-up game with some really odd controls. It was featured on Shovelware Diggers #98 - Half Baked Plushies: https://www.youtube.com/watch?v=MNKZC9sTxyo DRESSUP.DOC contents: S h a r e G a m e s Christopher G. Gunn 3174 Hawthorn Street San Diego, CA 92104 (619) 283-0472 DressMeUp is distributed as shareware on an "I trust you" basis and is not in any form to be considered public domain or free. Considerable effort went into creating the program and I am retaining full protection under the copyright laws. However, I also want you to be able to share my games with your friends. So, please feel free to hand on as many copies as you would like, as long as you include the original files. If you are going to use DressMeUp for your personal enjoyment, whether you got it from a distributor or a friend, please mail a check or money order to me at the above address. The registration fee for DressMeUp is $25. Extra outfits are available at $5 a set. I depend on your registering to continue devoting full time to making fun to use programs that don't require you to adapt to the program. I'd also like your comments and suggestions. In exchange, I'll add your name to the list of those eligible for updates, contests, and 24-hour technical support. If you wish, you may use the registration form by typing PRINT DRESSUP.REG at the DOS prompt. DressMeUp is designed for full color with high resolution EGA or VGA graphics and will run on most IBM PC's and work alikes. The built in mouse support will work automatically with almost any mouse. There is a provision for disabling the sounds if you prefer the game to dress the animals quietly. If you have any problems, let me know. GENERAL DESCRIPTION: DressMeUp is an imaginative paper doll game with a cute collection of animals to dress up. A girl and a boy may be picked from any of the four different animals on the shelf to play with. There are blouses, skirts, slacks, hose, purses, jackets, shoes, hats, coats, shirts, sweaters, pants, and socks hidden behind the cabinet doors to choose from. DressMeUp comes with two complete outfits for the girl and boy animals and eight more outfits can be added to their wardrobes. Provisions are available to replace any of the items in any of the ten outfits with new items of clothing to provide a constant variety. In addition to all of the different outfits, a Water Color box will appear on the screen and let you paint the clothes or the animals themselves. The paint box includes polka dots, stripes, and a wild plaid. Note: Sometimes you will need to be a little patient. For example; taking clothes off when an animal is fully dressed requires each item of clothing be reloaded from the disk and redrawn. As compact as the clothing files are, it would require 560KB for all 140 of the possible articles of clothes to be in memory simultaneously which far exceeds the 512KB the program is designed to run in. Please ask for a catalog of the currently available outfits when you register. DISABLING THE SOUND: If you wish use DressMeUp without the sound effects, add the word "QUIET" to the command line. It should look something line: C> DRESSUP QUIET. You will always have the option of turning the sound ON or OFF at the opening screen. GETTING OUT ANIMALS TO DRESS: To select an animal, use the cursor keys or a mouse to point the arrow at the desired boy or girl animal on the shelf. Hold down a key while using the cursor keys to make the cursor move in bigger steps. The corner keys on the number keypad allow diagonal movement. When the arrow is pointing at the right animal, press the key for "et out" or use the right mouse button. PUTTING ANIMALS AWAY: To put an animal away, move the arrow to its place on the shelf and press the key for " ut away" or press the right mouse button again. Any clothes the animal is wearing will be put away at the same time. TRYING CLOTHES ON: To dress the animals you must first open the cabinet for the kind of clothes you want. Just like in a real bedroom, you'll have to remember which cabinet or drawer to look in. The cabinet on the left is for the girl. The cabinet on the right is the boy's. The HATS cupboard is shared between the boy and girl animals and is numbered differently. The five hats on the left side of the cabinet are for the girl and the five on the right are the boy's. Move the arrow to a cupboard door or a drawer and press the key for "pen door" or press the left mouse button. When the doors and drawers open you can read the title for the clothing. Point the arrow at the outfit color you want. The colors in each closet do not indicate the color of the clothes. Each wardrobe outfit, one through ten, is assigned a color for identification. The first outfit, on the left, uses blue. The second outfit uses green, and so on. Only the BLUE and GREEN outfits are furnished with DressMeUp. Additional outfits may be ordered from ShareGames. When the arrow is pointing to the rig

Internet Archive

Наши проекты