
TFC2: The Fertile Crescent 2
2026
The world gradually loses stability, and powerful states face threats that even si cannot avoid
Open cardthemrdemonized
# STALKER-Anomaly-modded-exes Here is list of exe files for Anomaly 1.5.2 that contains all engine patches by community required for some advanced mods to work. # Read the instructions PLEASE!!! * Install the latest Visual C++ Redistributables: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ * Download STALKER-Anomaly-modded-exes.zip archive. * Unpack all directories directly into your Anomaly game folder, overwrite files if requested. * Delete shader cache in launcher before first launch of the game with new exes. You only have to do it once. # List of patches * DLTX by MerelyMezz with edits and bugfixes by demonized, differences compare to original: * Attempting to override sections no longer crash the game, but prints the message into the log. All sections that triggers that error will be printed * Duplicate section errors now prints the root file where the error happened for easier checking mod_... ltxes * Print of class and script errors in console * DLTX received possibility to create section if it doesn't exists and override section if it does with the same symbol `@`. Below is the example for `newsection` that wasn't defined. Firstly its created with one param `override = false`, then its overriden with `override = true` ``` @[newsection] override = false @[newsection] override = true ``` * DLTX received possibility to add items to parameter's list if the parameter has structure like ```name = item1, item2, item3``` * `>name = item4, item5` will add item4 and item5 to list, the result would be `name = item1, item2, item3, item4, item5` * `<name = item3` will remove item3 from the list, the result would be `name = item1, item2` * example for mod_system_...ltx: ``` ![info_portions] >files = ah_info, info_hidden_threat ![dialogs] >files = AH_dialogs, dialogs_hidden_threat ![profiles] >files = npc_profile_ah, npc_profile_hidden_threat >specific_characters_files = character_desc_ah, character_desc_hidden_threat ``` * Here you can get the LTXDiff tool with set of scripts for converting ordinary mods to DLTX format (https://www.moddb.com/mods/stalker-anomaly/addons/dltxify-by-right-click-for-modders-tool). * DXML by demonized * Allows to modify contents of loaded xml files before processing by engine by utilizing Lua scripts * For more information see DXML.md guide. * Possibility to unlocalize Lua variables in scripts before loading, making them global to the script namespace * For unlocalizing a variable in the script, please refer to documentation in test file in `gamedata/configs/unlocalizers` folder * Doppler effect of sounds based on code by Cribbledirge and edited by demonized. * True First Person Death Camera, that will stay with player when he dies and will react accordingly to player's head transforms, with possibility to adjust its settings. * Known bugs: * If the player falls with face straight into the ground, the camera will clip underground due to model being clipped as well with * Pseudogiant stomps now can kill and damage any object, stalker or mutant, instead of only actor, configurable via console commands * New console commands for demo record stuff * Added CGameObject::NetSpawn and NetDestroy callbacks to Lua * Added `gameobjects_registry` table in `callbacks_gameobject.script` that contains all online game objects and updates accordingly. Additionally, a global iterator `game_objects_iter` added that will go through all online game objects ```lua for obj in game_objects_iter() do printf(obj:section()) end ``` * In case of missing translation for a string, the engine will fallback to english text for this string. * Additional functions and console commands described in `lua_help_ex.script` * Additional callbacks described in `callbacks_gameobject.script` * Moved solution to Visual Studio 2022, In case you have problems, make sure you installed the latest Visual C++ Redistributables. You can find them here: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ * Additional edits and bugfixes by demonized * Restored "Fatal Error" MessageBox popup in case of encountering fatal engine errors like it was on Windows 7 or lower * In case of typical first person model/animation errors, the game will print the section that has defined model * MAX_TRIS const increased from 1024 to 16384 * Enabled death animations for CWeaponAutomaticShotgun class * Fixed sorting news in News Tab in PDA * Added getting material of ray_pick() result with all of its properties * Potential fix for stuck monsters from OGSR Engine repo in `control_animation_base_accel.cpp` * Removed maximum engine limit of 5 artefacts on belt * Fixes and features by Lucy * Reshade shaders won't affect UI, full addon support version of Reshade is required (see TROUBLESHOOTING for details) * fix for hands exported from blender (you no longer have to reassign the motion references) * fix for silent error / script freeze when getting player accuracy in scripts *
en
c78f8a5fd6c61ca27b754d96bbd8d1c1a4207a19