Virtual Boy Wario Land (JP,US) (Action Platform) (Virtual Boy)
1995 · action · The Data Archivist V0.01
MANUAL : JP : https://archive.org/details/Virtual_Boy_Wario_Land_1995_Nintendo_JP US : https://archive.org/details/Virtual_Boy_Wario_Land_1995_Nintendo_US VIDEO LONGPLAY : https://archive.org/details/Virtual_Boy_Longplay_01_VB_Wario_Land Source : https://en.wikipedia.org/wiki/Virtual_Boy_Wario_Land Virtual Boy Wario Land [a] is a 1995 platform video game developed and published by Nintendo for the Virtual Boy . It stars Wario , who finds himself deep underground after stumbling upon a treasure-filled cave and must find his way back to the surface. Throughout the journey, the player explores and searches for items and power-ups while fighting enemies and defeating bosses . Wario has the ability to jump between the background and foreground at certain points, making use of Virtual Boy's stereoscopic 3D effect. Virtual Boy Wario Land was developed by a large portion of Nintendo R&D1 staff involved. It was co-directed by Hiroji Kiyotake and Hirofumi Matsuoka and produced by Gunpei Yokoi . The music was composed by Kazumi Totaka , being his final project with R&D1. The game received generally favorable reception, particularly among retrospective commentators, receiving praise for its gameplay and utilization of 3D depth, but criticism focused on its short length. It is considered one of the best Virtual Boy games and its background gimmick served as inspiration for multiple titles, including Donkey Kong Country Returns (2010) and Mutant Mudds (2012). Gameplay Wario running atop a jump pad on the first floor, with enemies in the foreground while coins and blocks can be seen in the background See also: Wario Land: Super Mario Land 3 § Gameplay Following the gameplay of Wario Land: Super Mario Land 3 , Virtual Boy Wario Land is a side-scrolling platform game starring Wario . [1] [2] [3] The premise follows Wario on vacation in the Awazon river basin, relaxing at the Aldegara waterfall. After being woken up by a beaver, Wario notices strange creatures entering behind the waterfall and decides to follow them. Wario stumbles upon a cave full of treasure and attempts to claim it as his own, however, he collapses deep underground and must find his way back to the surface. [1] [4] [5] The player controls Wario across 14 floors consisting of non-linear levels. [3] [5] [6] The goal of each level is to collect treasures and find a key to unlock an elevator to the next floor. [2] [3] [7] Wario can jump or run into enemies to knock them down. [4] [5] [7] Stunned enemies can be picked up and thrown at other enemies or clouds that give coins. [4] [5] [7] Wario can also perform a shoulder charge or body slam to attack enemies and break blocks. [2] [4] [7] There are three power-ups Wario can equip, including a bull hat that increases his strength, an eagle hat that allows him to fly and attack in the air, and a fire-breathing dragon hat. [1] [2] [6] Wario can combine the eagle and dragon hats into the "King Dragon" hat, granting him all three skills. [1] [2] [5] Wario has the ability to leap between the background and foreground using jump pads. [1] [2] [4] In most levels, the player needs to navigate between the two planes to explore and search for items , or avoid enemies and obstacles that move between the planes. [3] [6] [7] If Wario takes damage, he will shrink, losing his power until he picks up a clove of garlic or a hat. [1] [4] [6] If Wario is hit while small, he loses a life and all the coins he had collected in that level. [1] [2] [5] Every three floors, Wario must fight bosses that make use of the Virtual Boy 's stereoscopic 3D effect. [1] [2] [3] Between floors there are mini-games where Wario can gamble the loot he has collected so far. [1] [2] [5] Each level in the game contains one of ten artifacts hidden inside secret chambers and the ending depends on whether Wario found them all and the coins he collected. [1] [3] [7] Virtual Boy Wario Land North American cover art Developer(s) Nintendo R&D1 Publisher(s) Nintendo Director(s) Hiroji Kiyotake Hirofumi Matsuoka Producer(s) Gunpei Yokoi Programmer(s) Satoshi Matsumura Composer(s) Kazumi Totaka Series Wario Platform(s) Virtual Boy Release NA : November 1995 JP : December 1, 1995 Genre(s) Platform Mode(s) Single-player
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