

Ghouls 'n Ghosts (Action Platform) (Arcade)
1988 · action · Arcade · The Data Archivist V0.01
MANUAL : https://archive.org/details/ghouls_and_ghosts_ptm VIDEO LONGPLAY : https://archive.org/details/Longplay-GhoulsNGhosts_Arcade Source : https://en.wikipedia.org/wiki/Ghouls_%27n_Ghosts Ghouls 'n Ghosts , known as Dai Makaimura [ a ] in Japan, is a 1988 platform video game developed and published by Capcom for arcades . It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series. It was a commercial success, becoming the eighth highest-grossing arcade game of 1989 in Japan. It was also critically acclaimed, with the Sega Genesis version winning four awards from Electronic Gaming Monthly in 1989, including Best Game of the Year . Plot Three years after the events of Ghosts 'n Goblins , the Ghosts have returned with Ghouls for revenge, initiating a mortal holocaust on the Princess' kingdom as beams of light struck through countless villagers. When Sir Arthur returns to the village, his rescue attempt was too soon as his beloved Princess Prin-Prin also has her soul taken away from her body in front of his very eyes. Now it's up to the heroic knight once again to slay his way to the hellish castle to defeat the evil Lucifer and his legion of demons and restore the souls of Prin-Prin and every mortal. Gameplay Arcade version screenshot The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins . The player controls the knight Arthur who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer ( Loki in the English-language Sega Genesis and Master System versions), including his beloved Princess Prin-Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid-air. By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck . The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon (see below). There are six levels. To defeat the game, Arthur must complete levels 1 through 5 twice. Upon completing them the first time, Arthur is taken back to level 1, but this time, a special weapon appears during the game. To enter Lucifer's chamber, the player must have this special weapon equipped, and must have defeated Beelzebub. After entering the final large door, the player goes directly to Lucifer's chamber. Ghouls 'n Ghosts Arcade flyer Developer(s) Capcom Sega (Genesis, Master System) Arc System Works (Master System) [ 7 ] Software Creations (western home computers) NEC Avenue (SuperGrafx) Publisher(s) Capcom Sega (Genesis, Master System) U.S. Gold (western home computers) NEC Avenue (SuperGrafx) Designer(s) Tokuro Fujiwara Shinichi Yoshimoto Hisashi Yamamoto Programmer(s) Hiroshi Koike Masatsugu Shinohara Shinichi Ueyama Composer(s) Tamayo Kawamoto Tim Follin (western home computer versions) Series Ghosts 'n Goblins Platform(s) Arcade , Amiga , Amstrad CPC , Android , Atari ST , Commodore 64 , CP System , iOS , PC Engine SuperGrafx , PlayStation , PlayStation 2 , Master System , Sega Genesis , Saturn , X68000 , Virtual Console , ZX Spectrum Release October 5, 1988 Arcade JP : October 5, 1988 [ 3 ] WW : December 1988 [ 1 ] [ 2 ] Mega Drive/Genesis JP : August 3, 1989 NA : September 1989 EU : November 1990 [ 4 ] Amiga, Atari ST, C64, Spectrum, Amstrad EU : 1989 PC Engine SuperGrafx JP : July 27, 1990 Master System NA : January 1991 [ 6 ] EU : April 1991 [ 5 ] X68000 JP : 1994 Genre(s) Platform Mode(s) Single-player , multiplayer Arcade system CP System
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