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OpenCraft - Collection

Web · Josiah D. Widener

OpenCraft Open-Craft is an open-source, web-based voxel engine prototype built using JavaScript and ThreeJS. It is structured to replicate the earlier versions of Minecraft including pre-alpha editions by using modern web technologies. The source code in this repository is available under the MIT License. Please note that this project is an independent fan-made recreation. Asset Notice: To respect intellectual property rights, this project does not claim ownership over any visual designs. A few classic, publicly available textures and item renders are included strictly as temporary visual placeholders for engine demonstration. This repository is not affiliated with, endorsed by, or connected to Mojang Studios© or Microsoft©, and all placeholders will be replaced with original or open-source assets in future updates. 🛠️ Features & Evaluation WebGL Rendering: Leverages Three.js for accelerated GPU rendering. Optimized Voxel Architecture: Provides single-mesh chunk buffering and hidden face culling to ensure high-performance on browser environments. 🤝 Credits and Acknowledgements ThreeJS Core, Module, and Plugins: mr.doob (Ricardo Cabello) and Three.js contributors. Functionality, Gameplay Mechanics, and Older Textures: Markus Persson (Also Mojang Studios©). Open-source software distributed under the MIT License. Note: The listed controls below go by the most recent version of the game/template. 🎮 Controls W, A, S, D: Player movement Place Block: Right Click Remove Block: Left Click Space bar: Jump 1, 2, 3, 4 and 5: Block placement selection ESC: Open up settings/pause menu. Side Note Also, there was world loading, and settings added! Here's a few example world files to try out with vAlpha_03: OSC_WORLD.txt OSC_WORLD(1).txt Have fun, and enjoy! - JosiahW2011

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