
Einhander (JP,US) (Shoot Em Up) (BIN,CHD) (Playstation)
1997 · shooter · PlayStation · The Data Archivist V0.01
PLAY ONLINE : https://archive.org/details/psx_einhandr MINI GUIDE : https://archive.org/details/einhander-exclusive-mini-guide/mode/2up VIDEO SPEEDRUN : https://archive.org/details/PsxEinhnderIn3129.93BySparky MUSIC (O.S.T) : https://archive.org/details/einhandersoundtrackflac Source : https://en.wikipedia.org/wiki/Einh%C3%A4nder Einhänder [a] is a scrolling shooter developed by Square for the PlayStation console. It was released in Japan on November 20, 1997 and in North America on May 5, 1998. It was also re-released for the Japanese PlayStation Network on June 25, 2008. The name Einhänder is German and denotes a type of sword that is wielded with one hand, here used to refer to the single manipulator arm possessed by the player's spacecraft. [1] The game is based on the story of the Greek's mythology of Selene and Endymion and set in a fictional future during a war between the Earth and the Moon . The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game, mainly in a techno / trance style, was composed by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws. Gameplay A screenshot of the game's interface. The graphics are in 3D, but player's movements are restricted to up, down, left and right. Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius , [2] in which the player controls a fighter spacecraft that must destroy enemy craft in side-scrolling levels. [3] The game's graphics are in 2.5D , that is, in 3D with occasional shifting of camera angles, but with the player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages. [4] The player can choose between multiple difficulty settings and three different models of the "Einhänder" fighter, in addition to two secret ones. [5] The Japanese version also features a difficulty setting called "Free", which grants unlimited continues but disables the score . [1] The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power, ammunition and range, and include cannons, guided missile launchers, aircraft-sized lightsabers and other types of weapons. [5] Gunpods depleted of ammunition are discarded. They can be switched between an overhead and below-the-belly position, causing them to fire at different angles or directions. [1] Most stages have a middle boss and an end boss , which often possess a main core and individual parts that can be destroyed. [4] The game's score system is based on a multiplier bar and a hit gauge counter. As the player destroys enemy cores, the hit counter increases. Points awarded for destroyed cores are multiplied by the value of the hit counter. The counter decreases when the player stops destroying cores. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any cores destroyed during this short period of time. [1] Plot Einhänder takes place in a fictional future during a war between the Earth colony, Sodom [6] and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources . Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city. [1] [7] As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete. The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war. [1] [7] The game's narrative then skips to one month later when the pilot re-emerges in space flying an armed Einhänder spacecraft. Hyperion communicates that the player is committing an act of treason an
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