

Burai Fighter (EU,JP,US) (Shoot Em Up) (NES)
1990 · shooter · Game Boy · NES · The Data Archivist V0.01
MANUAL (SP) : https://archive.org/details/nes-uf-esp-1-manual_RAW VIDEO LONGPLAY : https://archive.org/details/NES_Longplay_524_Burai_Fighter Source : https://en.wikipedia.org/wiki/Burai_Fighter Burai Fighter [ a ] is a shoot 'em up video game developed by KID for the Nintendo Entertainment System . The game was released in North America by Taxan in March 1990, PAL regions by Nintendo in 1990, and Japan by Taito on July 20, 1990. The game was ported to the Game Boy and retitled as Burai Fighter Deluxe , and was released in Japan on June 27, 1990, in North America in January 1991 and in Europe in 1991; this port was released for the Game Boy Color as Space Marauder , originally released in Japan as Burai Fighter Color , as the original Game Boy version is not compatible with the later models. The setting for Burai Fighter is to fend off seven bases of Burai, super-intelligent cyborgs. The player starts out with a relatively weak cannon, but can upgrade to ring, laser, and missile weapons, which are much more powerful. The player can initially choose from three difficulty settings: Eagle, Albatross, and Ace; the fourth difficulty setting, Ultimate, must be unlocked. The character can be moved in 8 directions and can shoot in a different direction from the direction he is moving towards. Gameplay Gameplay screenshot of Stage 1 Burai Fighter is a single-player two-dimensional automatic sidescroller. [ 3 ] It has three difficulty levels to choose from. At the start, the screen moves from left to right, but it can move in any cardinal direction and change directions in the same level. The player is expected to keep up, as getting stuck on the edge means the player character dies. The player starts out with a basic gun that can fire in all eight directions. Holding down the fire button locks the player's firing direction. The player floats through space to destroy robots. At the end of a level they must defeat a boss to continue to the next level. At times the player may find a gap at the side of the screen. When the player moves into the gap with correct timing, the orientation of the screen changes and takes them into a secret room with some power-ups. Higher difficulty levels have fewer secret rooms and more precise timing is required. The game is fairly linear, but there are some forks in the path where the player can either travel on the left side or the right side of the screen for a little while. Some sides are more challenging than their counterparts. Each level has a password that can be input to start at that level. Plot The Burai are an intelligent race bent on complete domination of the entire universe. They have seven facilities across the galaxy that produce their troops that are half-robot, half-animal. Only the unnamed protagonist can save the universe with his proton suit and laser gun. Burai Fighter Developer(s) KID Publisher(s) NES NA : Taxan JP : Taito PAL : Nintendo Game Boy JP : Taito NA : Taxan EU : Nintendo Game Boy Color JP : KID NA : Agetec Designer(s) Ken Lobb Composer(s) Norio Nakagata (uncredited) Platform(s) Nintendo Entertainment System , Game Boy , Game Boy Color Release NES NA : March 1990 [ 1 ] JP : July 20, 1990 PAL : 1990 Game Boy JP : June 27, 1990 NA : January 1991 [ 2 ] EU : 1991 Game Boy Color JP : July 23, 1999 NA : August 28, 2000 Genre(s) Scrolling shooter Mode(s) Single-player
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