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Open Vehicular Epic 3 August 2025

2025 · NeedForMadnessExpert/Ryan Albano

This is the 3rd August 2025 update. "Open Vehicular Epic is a 3D vehicle emulator based around intense gameplay, programmed in an epic, unreal style. More than 50 vehicles have been added over the years, with each one having its own abilities, learning curve, and character. This leads to gameplay that is both fun and dynamic, yet still demands intelligent strategy from the user in order to win. Multiplayer support exists, though port-forwarding or a VPN service is required." "OpenV.E. is programmed in pure Java(FX) and does not utilize any game engines. This has been a central ideology behind the development, with benefits including a unique experience and easy source access for anyone to fully modify the project as they wish." "Open Vehicular Epic is a non-profit, open-source Gradle project. As of this writing, you will need an IDE to run it." ------------------------------------------------- CHANGES Color themes have been optimized on several maps to improve visual aesthetics Off-road tracks have had their edges thickened for better visibility Spikes are now more visible on dark maps. This was a serious pain while driving! Tournaments no longer scramble the players automatically during vehicle select, so you won't lose saved team info if the match crashes or something else unexpected happens, which is no fun. Some environmental changes and optimizations made in Vicious Versus V1 New map part! (indoorlight) Lights can now be added to maps like tunnels, hangars, etc. The Tunnel of Doom got a few of these, as well as several other major design improvements. New map! (Double Zip n' Cross). This map is designed with the project's most modern features and is a great addition for some of the faster vehicles to try out X, Y, and Z coordinates are now displayed for the camera in the map viewer, which is useful for finding parts for editing Heavy Meddle now drops twice as many bombs, half as often, when using special Insufficient code causing the ground rendering to 'flip out' on underwater maps has finally been resolved. Roadways and terrain at the bottom of the pool should now render just as well as elsewhere. Vehicles bouncing on the terrain now looks more natural and less jarring at high frame rates--this also makes the camera view nicer when driving aircraft on the ground. ------------------------------------------------- HOW TO RUN Upon downloading the zipped game, the inner folder 'Open Vehicular Epic' needs to be extracted before trying to run the project. Then, use an IDE such as Netbeans to run the project: https://netbeans.apache.org/download/index.html Launch Netbeans, go to File > Open Project, and select the extracted 'Open Vehicular Epic' folder. JDK 24 is recommended for this V.E. release. Right-click on the project in Netbeans and go to Properties > Build > Gradle Execution > Manage Runtimes > Add Platform. From there choose one of the methods to attach the JDK of your choice to V.E. Upon correct JDK attachment, you should be able to do Run > Run Project (VehicularEpic) or press the F6 key to launch the game. PLS NOTE THE PROJECT WONT BE ABLE TO RUN WITHOUT RUNNING AS A GRADLE PROJECT IntelliJ may also work for Windows users: https://www.jetbrains.com/idea/download/#section=windows Contact Ryan Albano at RyanAlbano1@gmail.com, if you could not get the game running.

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