

Taz-Mania (EU,BR) (Action Platform) (Sega Master System)
1992 · action · Game Boy · Super Nintendo · The Data Archivist V0.01
PLAY ONLINE : https://archive.org/details/segasms_Taz-Mania_1992_Sega MANUAL : BR : https://archive.org/details/Taz-Mania_199x_Br EU : https://archive.org/download/taz-mania-eu-br-1992-action-platform-sega-master-system/MANUAL/EU VIDEO LONGPLAY : https://archive.org/details/Master_System_Longplay_165_Taz-Mania Source : https://en.wikipedia.org/wiki/Taz-Mania_(video_game) Taz-Mania is the name of several video games based on the Taz-Mania cartoon series. A 2D side-scrolling platform/adventure video game developed by Recreational Brainware and published by Sega on the Sega Mega Drive/Genesis in 1992. Different games were also developed by NuFX and released on the Game Gear and by Technical Wave on the Master System . Other different Taz-Mania games were also published by Sunsoft in North America and by THQ in PAL territories and released on the SNES and 2 games on the Game Boy were made too. One from David A. Palmer Productions and published by Sunsoft and another one called Taz-Mania 2 from Beam Software and published by THQ. Plot The plot of the Mega Drive/Genesis game was actually a twist on the usual "Save the World" story setting for many platform/adventure games. One evening, Hugh Tazmanian Devil was telling his three children (Taz, his sister Molly and his brother Jake) an intriguing tale: Once there were giant seabirds that laid eggs which could feed a family of Tazmanian devils for over a year. There are legends that somewhere along the island of Tasmania, there is a Lost Valley, where the giant seabirds still nest. Taz becomes fascinated by the prospect of a potentially large omelet and leaves in search for one of those giant eggs. Thus, the player must direct Taz across various stages in search for the Lost Valley and its Giant Bird. Gameplay In the Mega Drive/Genesis version players control Taz as he searches for the giant egg. Taz is able to jump, spin into a tornado and eat various objects. Spinning into a tornado allows Taz to defeat most enemies, as well as gain extra jump distance, knock away items and get past certain obstacles unharmed. Taz has the ability to eat most, if not all items throughout the level, such as health recovering food items, extra lives and continues. Eating some chilli peppers allows Taz to breathe fire in order to defeat stronger enemies, while eating a star grants Taz temporary invincibility. Other items, such as bombs and weed killer can be thrown at enemies, but will damage Taz if he eats them. Taz-Mania North American Sega Genesis box art Developers Recreational Brainware (MD) NuFX (GG) Technical Wave (MS) Visual Concepts (SNES) David A. Palmer Productions (GB) Beam Software (GB) Publishers Sega (MD, GG, MS) Sunsoft (SNES (North America), GB) THQ , (SNES (PAL regions), GB (Taz-Mania 2)) Director Yohsuke Sakaushi (MS) Producer Satoshi Namekawa (MS) Designers Burt Sloane, Jonathan Miller, Dave Foley (MD/GEN) Mac Senour (GG) Michael Mendheim (SNES) Programmers John Siegesmund (GG) Burt Sloane, Jonathan Miller, Dave Foley (MD/GEN) Yohsuke Sakaushi (MS) Scott Patterson (SNES) Artists Alan Murphy, Marilyn Churchill (MD/GEN) Akira Takahashi, Kakuya Osanai (MS) Leandro Penazola (SNES) Composers Mark Miller, Jim Hedges (MD) John Siegesmund (GG) Takashi Masuzaki , Satoshi Namekawa, Kouichi Shimamura (MS) Mitchell Stein (SNES) Platforms Mega Drive/Genesis , Master System , Game Gear , Game Boy , Super Nintendo Entertainment System Release Mega Drive NA : July 1992 [ 1 ] [ 2 ] EU : July 1992 [ 3 ] JP : December 25, 1992 Master System EU : December 10, 1992 [ 4 ] Game Gear NA : October 1992 [ 5 ] EU : December 1992 [ 6 ] Super Nintendo NA : May 1993 BR : December 1993 [ 7 ] EU : 1993 Game Boy NA : September 1994 [ 8 ] (Taz-Mania), January 1997 [ 8 ] (Taz-Mania 2) EU : 1993 (Taz-Mania 2), 1994 (Taz-Mania) Genres Action , Adventure Mode Single-player
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