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Infinity Blade Android Port

Android · iOS

This is a port and preservation attempt of the iOS exclusive Infinity Blade I to Android. Infinity Blade I, developed by ChAIR entertainment, released in December of 2010 and was met with universal praise for its groundbreaking visuals and gameplay. In 2018, Infinity Blade I and its sequels were delisted from the AppStore, and in 2020, they were removed permanently, making the games impossible to legally obtain and install. This port aims to preserve what was lost by bringing the original Infinity Blade I experience to Android, with some minor alterations to better accommodate a modern Android experience. Enjoy infinity blade nearly 16 years after its release on Android for the first time! Disclaimers: The materials used to produce this port have been publicly accessible in forums since 2014. The game itself has been made impossible to purchase since 2018, and impossible to download since 2020, despite having purchased the title. This port only distributes the files required to run the game. In other words, there is little difference between what's available on iOS and Android versions. All efforts on this port have been done purely for the sake of lost media preservation. Credit is given to the rightful authors; I take zero credit for producing this work and gain nothing in return. Platforms This port is designed exclusively for Android devices running Android 7.0 (Nougat) or later. Devices with Android versions below 7.0 are not supported. For optimal performance, I recommend at least 400 MB of available RAM. Features Fold/Flip Phone support Increased texture quality compared to IOS Audio Sliders for SFX and Music Volume ARM32 & ARM64 both supported Original iOS Achievements Ultrawide screen support Easy access to export/import save data via options menu FAQ How do I import and export my save files? Open the pause menu in game, press "OPTIONS" scroll down a bit, then either select "Import Save Data" or "Export Save Data". By pressing Export Save Data, a popup menu will ask whether you want to Export to "iOS/Android" or "PC/Android", select your desired platform and save the zip file. Once the zip file is saved, you can Import that save by pressing Import Save Data and selecting either the zip file or the unzipped SwordSave.bin/Slots.bin files. The iOS export option is only compatible with iOS and Android, not PC. If you want to Export to PC/Android then please select the Export to PC option. Should I download the Dev Build or the normal Build? The dev build is only used for testing purposes so I can help diagnose bugs easier, if you are not experiencing any issues then use the regular build. Is the Source Code available for IB1 Android anywhere? The source code for any port of Infinity Blade is not available. In order to allow the community to have these ports without any unnecessary risks, the source code can't be uploaded otherwise it risks every port of infinity blade getting shut down permanently by Epic Games, since all rights to the Infinity Blade game series belongs to them. Why does it not let me attack for a long time after dodging? This is just how IB1 combat is, the game doesn't let you do any combat inputs until the previous animation for your character has completed. This isn't a bug as it was in the original game just the same. Changelog v1.0.11 update: Fixed an issue where Music Volume, SFX Volume, and Dodge Size would be reset to default when restarting the game Made config settings persistent across updates (I probably should have done this 11 updates ago) Changed the version number on the App Info screen to display "Version 1.0.11" Added a non ultrawide Aspect Ratio setting alongside the ultrawide setting to be able to change from 3:2, 4:3, or 16:9. Added a fix for an issue where dying during a God King battle transition via elemental damage would cause the death scene to not play correctly. Fixed an issue where blocking very fast would cause a swipe attack to trigger. Fixed God Mode to now work against bosses that run a scripted death scene, e.g God King now can't kill you in God Mode when his damage output is higher than your current health. v1.0.10 hotfix update: Fixed achievement retroactivity code, now you will get all achievements you should have been given already on game load. v1.0.9 update: Fixed an issue where Archarin could turn invisible if the game saved right at the point where he is supposed to exit the Mech. This fixes Archarin disappearing when fast forwarding through the matinee scene. Fixed an issue where Dark Piano music would incorrectly play when going from the Dungeon to the Grand Hall, it now correctly plays "Explore-Wind" music instead. Added compatibility for in-game Achievements. All 60 achievements translated into all 13 languages as well. Fixed an issue where dying during a boss's stage transition/a boss dying during its stage transition would cause the CameraActor to become stuck in place and softlock the game. Fixed an issue where red error text would appea

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