

Pitfall II - Lost Caverns (US) (Action Platform) (Atari 2600)
1984 · action · The Data Archivist V0.01
PLAY ONLINE : https://archive.org/details/a2_asimov_pitfall_ii_compatiboot MANUAL : https://archive.org/details/Pitfall_II_Lost_Caverns_1984_Activision VIDEO LONGPLAY : https://archive.org/details/Atari2600Longplay024PitfallIITheLostCaverns Source : https://en.wikipedia.org/wiki/Pitfall_II:_Lost_Caverns Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600 . It was released in 1984 by Activision . The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint. The game is a sequel to Pitfall! (1982), one of the best-selling Atari 2600 video games . Crane said the Atari 2600 hardware was out of date when developing the sequel, which led to him creating a custom computer chip called the Display Processor Chip for Pitfall II: Lost Caverns . This allowed for more complex graphics and background music in the game. Pitfall II received positive reviews for its expanded gameplay, with reviewers finding it superior to Pitfall! . It became the top selling console game of the year and was ported to other consoles and home computers. Retrospective reviews have continued to be positive, with Retro Gamer listing it as the best game on the Atari 2600 and other critics noting its gameplay innovations, such as being among the first games to include a checkpoint system. Gameplay A gameplay screenshot of Pitfall II . The mid-point red cross can be seen as well as Quick Claw, who is required to be interacted with to win the game. Pitfall II: Lost Caverns is a platform video game set in Machu Pichu, Peru where the player controls Pitfall Harry. [ 7 ] The goal is to get Harry to find and rescue Quick Claw the cat, his niece Rhonda, and recover the Raj diamond. [ 8 ] Pitfall Harry moves left and right and can jump over and onto objects, can climb up and down ladders, ascend via balloons and swim to seek treasure and his cohorts. [ 8 ] The player can additionally collect gold bars scattered throughout the playfield for more points. [ 5 ] [ 8 ] Unlike the original Pitfall! , there is no swinging on vines, time limits, or lives . [ 5 ] Accidentally falling or interacting with traps and enemies causes the player's score to diminish. The player can find red crosses across the ground that act as checkpoints. When the player is hit by an enemy, Harry returns to the last red cross he found. [ 8 ] Pitfall II: Lost Caverns Atari 2600 cover art Developer(s) Activision [ 5 ] Publisher(s) Activision [ 5 ] Designer(s) David Crane Series Pitfall Platform(s) Atari 2600 , Atari 5200 , Atari 8-bit , ColecoVision , Commodore 64 , IBM PCjr , Apple II , [ 3 ] MSX , ZX Spectrum Release February 17, 1984 Atari 2600 February 17, 1984 [ 1 ] ColecoVision October 1984 [ 2 ] Atari 5200 November 1984 IBM PCjr 1984 Apple II December 1984 [ 3 ] [ 4 ] Genre(s) Platform [ 6 ] Mode(s) Single-player
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