
Miniwar
1998 · action · MS-DOS · JUSSI AITTONIEMI
MS-DOS game demo from 1998 where 2-4 players use stick figures, spawning platforms, and random weapons to battle each other to the death. The main draw being easy level creation by drawing simple lines that makes geometry for the characters to jump around on and hide behind. Includes BG6.raw, one of the original in-battle tracks taken from the now-defunct website. Full manual that covers the weapons, default controls, command-line options, and credits included, some of which has been placed below. Press F10 mid-battle to back out. Tap jump instead of holding it and don't try to combine jump when holding a horizontal movement. Tap jump, let go of jump, then hold a direction to move left/right. Cycles set to 13100 and original delay command-line option has been ignored due to directly setting CPU speed within DOSBox. Final snapshot / savestate of original website: https://web.archive.org/web/20050601132340/http://members.aol.com/aissuj/ These are the files found within the Miniwar directory: /DATA - *.raw files SFX and music (bg*.raw) /LEVELS - *.pcx standard raster image MINIWAR.EXE - Game executable MINIWAR.DOC - Game manual REGISTER.FRM - Registration form BLANK.PCX - Includes palette, use this to make own levels BLANK.BAK - Backup copy of the above KEYS.CFG - Keyboard configuration file. Can be changed in the game KEYS.DEF - Default KEYS.CFG. Rename this to KEYS.CFG to return default FILE_ID.DIZ - Program information for BBS systems MINIWAR.SW - Game data MENU.SW - Game data PLAYERS.SW - Game data FONTS.DAT - Game data ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Credits ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ All coding JUSSI AITTONIEMI Sounds, graphics, ideas, level design: JULIUS HASSEMER & JUSSI AITTONIEMI
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