

Worms (EU) (Strategy) (Megadrive,Super Nintendo)
1996 · strategy · Super Nintendo · Amiga · The Data Archivist V0.01
Included Manual (EU) (Megadrive) PDF :) PLAY ONLINE : https://archive.org/details/sg_Worms_1995_Team17_EU_en MANUAL (SNES) : https://archive.org/details/worms-pal/mode/2up VIDEO LONGPLAY : https://archive.org/details/SNESLongplay585Worms Source : https://en.wikipedia.org/wiki/Worms_(1995_video_game) Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s). Gameplay From the Amiga version: A scrapyard themed level, with the player using the blowtorch tool. Worms is a turn-based artillery game , similar to other early games in the genre such as Scorched Earth . [2] [3] Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series. Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels. When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. If a worm is hit with a weapon, they will lose health. A worm who is out of health will die by blowing themselves up and leaving a grave marker. Worms can also die by being thrown off the side of the map or by falling into the water at the map's base. Worms Developer(s) Team17 [a] Publisher(s) Ocean Software GT Interactive (Macintosh) Tectoy (Saturn) I'Max (PlayStation) Telegames (Jaguar) Sold-Out Software (MS-DOS) Producer(s) Martyn Brown Designer(s) Andy Davidson Cris Blyth Artist(s) Rico Holmes Composer(s) Bjørn Lynne Series Worms Platform(s) Amiga Amiga CD32 , Atari Jaguar , Game Boy , Macintosh , MS-DOS , PlayStation , Sega Mega Drive , Sega Saturn , Super Nintendo Entertainment System Release 1995 Amiga EU : 17 November 1995 Amiga CD32 EU : 1995 Game Boy EU : 1995 MS-DOS NA : 31 October 1995 EU : 1995 PlayStation EU : November 1995 NA : 7 August 1996 JP : 28 February 1997 Saturn EU : 1996 NA : 27 June 1996 [1] BRA : October 1996 JP : 4 March 1997 Mega Drive EU : 8 August 1996 SNES EU : 29 September 1996 Macintosh EU : 1996 Jaguar WW : 15 May 1998 Genre(s) Artillery , strategy Mode(s) Single-player , multiplayer
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