
WheelMates
2026
The game process is based on cooperative actions of two vehicles. Players activate switches, hold platforms, and synchronously overcome obstacles
Open card2023 · racing · PLANET JEM
DESCEND INTO THE UNDERWORLD OF JAPANESE STREET RACING Set in an unknown time between 1990-2009, you will navigate through the corrupt and shady power struggles of local street racing crews, all competing for control of their regions and to top the crew rankings. This archive contains every version of the Night-Runners Prologue that has been published to date. All archives have been compressed using the Zstd method. The changelog is sorted from the most recent release to the oldest. Version 1.1321 (Steam / Patreon) [Not yet archived] - Fixed car launch/kickflip bug - Added 2 new Dazegxd songs; "way 2 good(idc)" and "won't tell nobody" - Increased AI speed - Added red neon - Increased car paint reflection brightness and improved how it reacts to light - Added Ride Height and Front/Rear Camber into wheel adjustments - Added Chassis Rake handling category adjustment - Fixed 'Wildfire Prototype' having mismatched end plates - Fixed Switchblade circuit dash gauges not appearing in UI - Fixed lay-by wall collider Patreon Exclusive Update 3: BODYKIT ADDED: - 326 Power D-LUX S13 + More content on the way Version 1.0611 (Steam / Patreon) [Not yet archived] - Car paint improvements - Increased brightness - Made brightness settings look better and work better - Fixed handbrake input being activated during phone calls on certain input maps - Fixed bug where if you ran out of fuel and then ended the night you'd get stuck - Fixed UVs being wrong on certain rims - Improved RAM usage a bit - Added buildings to reflections in "ultra" graphics setting mode and during photomode on other graphics settings - Increased chunk size for less pop-in - Increased difficulty slightly - Added more variants to 'MUSIC FX' settings and made 'full off' louder - Added steering input deadzone - Added remove camera tilt option - Improved accuracy of reset point and direction - Fixed being able to buy extra parts even if you don't have enough cash Patreon Exclusive Update 2: RIMS ADDED: - Garson Drug-C - Fabulous Profound - Hasemi PROT-GT (Red, Blue and Painted) - SSR Star Shark - Weds Kranze LXZ - Epsilon Southern Ways Mesh - Riverside Stich Mesh - Volk GT-AV - SSR Agle Strusse + More content on the way Version 1.023 (Steam / Patreon) - New Reshade in the driving area and Tatsumi PA - Added remappable controls - Fixed fast travel not stopping speed sometimes - Lowered AI grip/weight - Increased AI 'player avoid' - Improved Handling (less understeer at high speed, more oversteer at low speed) - Removed camera crash effect that would make the camera clip out of bounds - Improved player livery memory management - Made loading screens faster - Buffed Drag Tires launch when they are hot - Added language/region filter for main menu date, which was causing crashes for certain regions (mostly S.E.A languages) - Nerfed small wheels speed advantage - Added fix for tunnel entry launch bug - Fixed being able to quit a Crew Challenge race - Fixed bug where player could remove engine part mesh - Fixed bug where car auction selected car would continue driving - Removed tape noise from loading screen - Added tweaks to how car paint looks - Fixed storage money glitch - Fixed Camshaft upgrade effects on redline and top speed - Fixed chassis roll being wrong when reversing - Fixed ETC toll light not appearing on car - Increased FOV in cockpit camera when at 0 speed - Fixed streetlight flares getting 'out of sync' with actual streetlight after freeroaming for a long time - Changed how headlight flares and streetlight flares look - Mini-map GPS will show automatically when you have a GPS target - Added headlight beam fog on med+high light settings - Added option to turn off speed blur - Fixed lens flares showing through 3rd brake light and rear view mirror - Lowered AI difficulty of Tomoika ETC Toll booth - Fixed some number plate formatting inaccuracies - Fixed AI spin out on 'Koto City East Loop' - Reduced wait time at race start for pausing/opening GPS Small update just went live: - Fixed AI power - Overlapping input maps fixes - Safehouse+Tatsumi PA reshade + more Mostly just small fixes and some tweaks (not worth making a full changelog) Patreon Exclusive Update 1: IMPORTANT: Savefiles for 'Patreon Exclusive Updates' are NOT compatible with the Steam Version. You can copy your Steam savefile into the new Patreon location, but you cannot copy your new Patreon savefile into the Steam version. TUTORIAL: Step 1: Start the new Patreon version and get into the main menu Step 2: Quit game (any method) Step 3: COPY savefile from old location: C:\Users\"YOUR NAME"\AppData\LocalLow\PLANET JEM GAMES\NIGHT-RUNNERS PROLOGUE\SaveFile.es3 Step 4: Delete all files inside new location: C:\Users\"YOUR NAME"\AppData\LocalLow\PLANET JEM GAMES\NIGHT-RUNNERS PROLOGUE PATREON Step 5: PASTE old savefile inside new location (...\PLANET JEM GAMES\NIGHT-RUNNERS PROLOGUE PATREON) 26 New Rims! (15 New Types) - Advan Oni 1 - Regamaster EVO - Advan A3A - Hayashi Racing Type CR - SSR MK3 - I
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