ARTICSTRACKER
TORRENT WORLD
Back to catalog
Pilotwings (EU,JP,US) (Flight Simulation) (Super Nintendo)

Pilotwings (EU,JP,US) (Flight Simulation) (Super Nintendo)

1990 · simulation · Super Nintendo · NES · The Data Archivist V0.01

MANUAL : GE : https://archive.org/details/pilotwings-snsp-pw-noe-german-manual US : https://archive.org/details/pilotwings-usa VIDEO LONGPLAY : https://archive.org/details/SNESLongplay540Pilotwings Source : https://en.wikipedia.org/wiki/Pilotwings_(video_game) Pilotwings [ a ] is a flight simulation video game developed and published by Nintendo for the Super Nintendo Entertainment System . The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992. In Pilotwings , the player attempts to earn pilot licenses through lessons in light plane flight, hang gliding , skydiving , and the use of a rocket belt . Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the SNES's Mode 7 capability, which mimics 3D graphics by rotating and scaling flat objects. The game was well-received upon its release, largely thanks to its graphical presentation. The game has since been re-released for the Wii and Wii U Virtual Console and Nintendo Switch Online in PAL regions , North America, and Japan, as well as New Nintendo 3DS in North America. A sequel, Pilotwings 64 , was released for the Nintendo 64 in 1996. After many years of announcements and cancellations, Nintendo released a second sequel, Pilotwings Resort , in 2011 for the Nintendo 3DS . Gameplay Pilotwings takes place at a flight club which is divided into four distinct training areas. The player's objective is to pass each training area and earn licenses based on the difficulty of the courses. [ 4 ] Each area features 2—4 events, which may be played in any order. In each event, the player controls one of four aerial vehicles and must complete a task (usually flying through floating markers) then land safely and accurately within a time limit. Upon completing an event, the player earns points and receives comments from the instructors. [ 5 ] Points are awarded based on criteria such as the time taken to complete the event, the accuracy of the landing, and the completion of the stated objective. To pass a training area and move to the next one, the combined scores from the events must exceed a specific threshold. [ 4 ] Each training area can be replayed if necessary, and passwords allow players to save their progress. [ 5 ] The screenshot shows a pink hang glider in flight above an airstrip compound at sea. A dotted ring and a rising air thermal are visible in the background. The player's radar, altitude, and time are visible at the top of the image. The four events are: Light plane : The player pilots a biplane through a course of orbs or rings, then lands and stops it on the runway . [ 4 ] [ 6 ] Skydiving : The player jumps from a helicopter at a high altitude and maneuvers by leaning forward and back, and by rotating on a horizontal axis. The player must fall through rings of orbs in the sky before deploying the parachute, and must then attempt to land in a target area made up of concentric circles. [ 4 ] [ 7 ] Jet pack : The player takes control of a rocket belt , which can be controlled with left and right yaw rotation, leaning forward and back to control speed. High and low levels of thrust allow high speed and finer control, respectively. The player must take off and fly through a series of rings, bars, or other objects before landing in a target area. [ 4 ] [ 8 ] Hang gliding : The player guides the hang glider to a series of thermal currents to reach a specified altitude, and then land as close as possible to the center of a gray square target. [ 4 ] [ 9 ] Some events have bonus stages that add to a player's score, even if it has already reached the maximum number. [ 5 ] In the skydiving, rocket belt, and hang glider modes, landing on moving platforms rewards players with a perfect score, and a bonus stage for extra points may be earned by falling into the water of a target area. [ 4 ] These stages include maneuvering a diving penguin into a pool, bouncing a winged man across a series of trampolines, and flying another winged man as far as possible. After completing the certification courses for all four training zones, the player is informed that an agent has infiltrated an enemy base ("EVIL Syndicate") on the fictional Izanu Island and has freed the player's kidnapped instructors, who are waiting to be rescued. [ 10 ] The player must fly an attack helicopter from an offshore aircraft carrier and retrieve the captives by landing on a helipad on the island. [ 4 ] As the player flies over the island, they must successfully dodge anti-aircraft fire from ground-based turrets which are able to shoot down the helicopter and end the game with a single hit. The helicopter has forward, backward, left, and right pi

Internet Archive

en

  • Download torrent · en · 26058177 bytes 7d5eb8ecc33146a0b396dd263d4bd0ee12f929a9

Наши проекты