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Ys I - Ancient Ys Vanished (EU,FR,JP,US) (ARPG) (Sega Master System)

Ys I - Ancient Ys Vanished (EU,FR,JP,US) (ARPG) (Sega Master System)

1988 · action · role-playing · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/segasms_Ys_-_Ancient_Ys_Vanished_Omen_Rev_1_1988_Falcom_-_Sega MANUAL : US : https://archive.org/download/ys-i-ancient-ys-vanished-1988-arpg-sega-master-system/MANUAL/US VIDEO LONGPLAY : https://archive.org/details/SMS_Longplay_-_Ys_The_Vanished_Omens_-_US Source : https://en.wikipedia.org/wiki/Ys_I:_Ancient_Ys_Vanished Ys I: Ancient Ys Vanished , [ 2 ] also known as Ys: The Vanished Omens , The Ancient Land of Ys or simply Ys (Japanese title: イース), is a 1987 action role-playing game developed by Nihon Falcom . It is the first installment in the Ys series . Initially developed for the PC-8800 series by Masaya Hashimoto (director, programmer, designer) and Tomoyoshi Miyazaki (scenario writer), the game was soon ported to the Sharp X1 , PC-98 , FM-7 , and MSX2 Japanese computer systems. [ 3 ] Set in a land called Esteria, the story centers around the titular civilization called Ys, which had mysteriously vanished 700 years ago with only traces of its existence being kept within the game's six books. When it is prophesied that an impeding darkness would come to threaten Esteria, a young and adventurous warrior named Adol Christin is called forward to collect these six books to aid him in vanquishing the darkness. Ancient Ys Vanished saw many subsequent releases, such as an English-language version for the Master System and an enhanced remake for the TurboGrafx-CD system as part of a compilation called Ys I & II , alongside its 1988 sequel Ys II: Ancient Ys Vanished – The Final Chapter . It was also adapted into an OVA series Ys . DotEmu has released the game on Android with the following localizations: English, French, Japanese, Korean, Russian, Italian, German, and Portuguese. [ 4 ] A Nintendo Switch port of the game, based on the original PC-8800 release, was released in February 2024, 37 years after the game's initial release. Plot Ys was a precursor to role-playing games that emphasize storytelling. [ 5 ] The hero of Ys is an adventurous young swordsman named Adol Christin. As the story begins, he has just arrived at the Town of Minea, in the land of Esteria. He is called upon by Sara, a fortune-teller, who tells him of a great evil that is sweeping the land. Adol is informed that he must seek out the six Books of Ys. These books contain the history of the ancient land of Ys, and will give him the knowledge he needs to defeat the evil forces. Sara gives Adol a crystal for identification and instructs him to find her aunt in Zepik Village, who holds the key to retrieving one of the Books. With that, his quest begins. Gameplay The player controls Adol on a game field viewed from a top-down perspective . As he travels on the main field and explores dungeons, Adol encounters numerous roaming enemies, which he must battle in order to progress. Combat in Ys is rather different from other RPGs of the era, which either had turn-based battles or a manually activated sword. Ys instead features a battle system where fighters automatically attack when walking into their enemies off-center. When one fighter comes into contact with an enemy, damage can be sustained on both sides if both combatants are facing each other. Attacking straight-on causes the attacker the most damage to himself, but clipping the edge of the defender causes the attacked fighter to take most or all of the damage. If one fighter contacts the enemy's side or back, only the attacked fighter will sustain damage. This combat system was created with accessibility in mind. This "bump attack" system has become one of the series' defining features. [ 6 ] Falcom staff have compared this style of gameplay to the enjoyment of popping air bubble sheets, in the sense that it took the tedious task of level-grinding and turned it into something similar to a high-score -based arcade video game . According to Games TM and John Szczepaniak of Retro Gamer and The Escapist , "repetition of the act was pleasurable as you developed a psychological rhythm and, even in the event of backtracking, progress was always swift since the player never needed to stop moving". [ 3 ] Another feature that has been used in nearly every Ys title since the original is the recharging health mechanism, which had previously been used in the Hydlide series. Recharging health has since become a common mechanism used in many video games today. [ 6 ] [ 7 ] Ports Aside from graphical differences, the game layout remains essentially the same across the many ports of Ys ; there are some versions where the details were changed. The Master System version, for example, saw some of the game's dungeon areas flipped horizontally (including some other minor differences). The most distinctive of the early ports was the Famicom edition, which was published by Victor Musical Industries . [ 8 ] This version was a vast departure from the original, featuring entirely new layouts for the towns, field, and dungeons, replacement of a number of the original musical trac

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