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Cotton 2 - Magical Night Dreams (Shoot Em Up) (Arcade)

Cotton 2 - Magical Night Dreams (Shoot Em Up) (Arcade)

1997 · shooter · Arcade · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/arcade_cotton2 VIDEO LONGPLAY (Sega Saturn) : https://archive.org/details/Saturn_Longplay_124_Cotton_2 Source : https://en.wikipedia.org/wiki/Cotton_2:_Magical_Night_Dreams Cotton 2: Magical Night Dreams [ a ] is a 1997 scrolling shooter arcade video game developed by Success and published by Tecmo . [ 1 ] [ 2 ] [ 3 ] The fourth installment in the Cotton franchise, it is the arcade sequel to Cotton: Fantastic Night Dreams . In the game, players assume the role of either the titular young witch or her rival Appli who, alongside their companions Silk and Needle, sets out on a quest to defeat several monsters and retrieve the missing "Bluewater Willow" candy to Pumpkin Kingdom. Its gameplay is similar to the first game, consisting of shooting mixed with fighting and role-playing game -esque elements using a main three-button configuration. It ran on the ST-V hardware. Headed by Takato Yoshinari, Cotton 2 was developed by members at Success who previously worked on the original Cotton . The game was later ported to Sega Saturn . In 1998, a remixed arcade edition titled Cotton Boomerang: Magical Night Dreams was released by Tecmo with additional characters, new gameplay and scoring systems, as well as altered stages and visuals. Both Cotton 2 and Cotton Boomerang were met with positive reception from critics since their release on Saturn, most of which reviewed them as import titles , for being faithful conversions of the arcade originals. Gameplay Arcade version screenshot. See also: Cotton: Fantastic Night Dreams § Gameplay Cotton 2: Magical Night Dreams is a scrolling shooter game similar to Cotton: Fantastic Night Dreams where players assume the role of young witch Cotton or her rival Appil who alongside their companions, the fairy Silk and the hat Needle, travel across seven increasingly difficult stages through a magical dream-like world on a quest to defeat several monsters and retrieve the missing "Bluewater Willow" candy to Pumpkin Kingdom. [ 4 ] [ 5 ] [ 6 ] [ 7 ] [ 8 ] Like its predecessor, the players must blast various monsters and avoid being shot while collecting elemental crystal power-ups to enhance Cotton and Appli's firepower respectively in a similar manner as Soldier Blade to unleash powerful magic spells on enemies. [ 8 ] [ 9 ] [ 10 ] The color of these crystals can be changed by shooting at them and they also determines the element of Cotton and Appli's primary shot but deploying these crystals for a magic spell decreases the firepower of each character. [ 8 ] [ 9 ] [ 10 ] The game incorporates some role-playing game elements as with the original Cotton , as players are able to level up their attack up to 5 levels, but excluded gameplay mechanics in the sequel are the charge attacks and fairy abilities. [ 8 ] [ 10 ] New to Cotton 2 are the introduction of a lifebar for each character to sustain multiple enemy hits and fighting game elements, as players can perform "command" shots by executing a combination of directional and button-based commands to fire in multiple directions, as well as pick up enemies and their shots to throw them around to destroy other enemies by performing one of the "command" shots to seal them into an orb and pick trapped enemies to use them as shield. [ 8 ] [ 9 ] [ 10 ] The orb behaves differently based on the currently equipped elemental magic, while keeping it on-screen and scoring chain combos is crucial to reach high-scores, as it grant points by turning into a bubble depending on the number of defeated enemies after falling off-screen or hitting a strong enemy. [ 8 ] [ 9 ] [ 10 ] Players can also shoot the orb to reveal health items. [ 8 ]

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