

Theme Park
1994 · PlayStation 3 · PlayStation Portable · PlayStation Vita · Nintendo DS · Super Nintendo · MS-DOS · Amiga
Also For 3DO, Amiga, Amiga CD32, FM Towns, Genesis, Jaguar, Macintosh, Nintendo DS, PC-98, PlayStation, PlayStation 3, PSP, PS Vita, SEGA CD, SEGA Saturn, SNES, Windows Developed by Bullfrog Productions, Ltd. Published by Electronic Arts, Inc. Released 1994 Pacing Real-Time Perspective Bird's-eye view Gameplay City Building / Construction Simulation, Managerial / Business Simulation Genre Strategy/Tactics Interface Point and Select Visual Free-roaming camera ESRB Rating Kids to Adults Description Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay. You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides. It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features. From Mobygames.com. Original Entry
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