
Crates
1991 · puzzle · MS-DOS · Summit Software
From the readme.1st file: Object of the game: The object of CRATES is to push the crates around the rooms to the designated areas shown as dots, in the least amount of steps possible. I have included a 'PAR' number for each room. The 'PAR' for each room is my best record for that room. I played each room a few times. NOTE: Not all the PARs can be beat! In the demo, the game ends after the fifth room, and in the completed version it ends at the tenth room of the fifth floor. Rules of the game: The rules are fairly straight forward. You can't push two blocks at once, you can't walk through walls, you can't push blocks through the walls, you can't walk off the screen, and most of all, you can't pull a crate away from a wall or out of a corner. NOTE: There are only enough crates in each room to cover the designated areas! This is from Chapter 7 of the Fatal Distractions CD .
Internet Archive
- Download torrent · · 95110 bytes
b7e1b4ceb5b1ec25182bb0c5426c9391d9f455b7



![Doll Impostor [Update 10 HF3]](/api/images/109fb8987390a9609ce96df6df3668ceea2e414c872729206718c26cd98afea4.webp)

