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Disney's Aladdin (EU,JP,US) (Action Platform) (Sega Genesis -- Mega Drive)

Disney's Aladdin (EU,JP,US) (Action Platform) (Sega Genesis -- Mega Drive)

1993 · action · NES · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/sg_Aladdin_1993_Sega_Virgin_US MANUAL : JP : https://archive.org/download/disneys-aladdin-eu-jp-us-1993-action-platform-sega-genesis-mega-drive/MANUAL%20JP%20---%20Disney%27s%20Aladdin%20%281993%29%20%28Action%20Platform%29%20%28Mega%20Drive%29.pdf US : https://archive.org/details/disneys-aladdin-sega-genesis-manual VIDEO LONGPLAY : https://archive.org/details/Genesis_Longplay_-_Disneys_Aladdin_-_JP MUSIC (O.S.T) : https://archive.org/details/md_music_aladdin Source : https://en.wikipedia.org/wiki/Disney%27s_Aladdin_(Sega_Genesis_video_game) Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA . The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film , including another game that was released in the same month by Capcom for the Super NES . The game is one of the best-selling Genesis games with four million copies sold. It also received a number of adapted ports for other platforms, such as the NES , Game Boy , Game Boy Color , Amiga , and DOS computers. Gameplay An example of gameplay from Disney's Aladdin Disney's Aladdin is a side-scrolling platform game in which the player controls Aladdin throughout settings and a storyline based on the namesake film. [1] [2] Aladdin's primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin's health is indicated by a trail of smoke emanating from the Genie 's lamp on the top-left corner of the screen. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. If Aladdin runs out of health, a life will be lost. [3] Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. [4] Extra lives can be received by collecting golden icons in the shape of Aladdin's head hidden in the levels. If Aladdin's last life is lost, the game prematurely ends . The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. [3] Aside from apples, Aladdin can collect gems, which can be traded with the Peddler in each level for extra lives and "wishes". [4] [5] The latter allow the player to continue the game from the current level after losing their last life instead of having to start again from the beginning. [6] On occasion, " smart bombs " in the form of Jafar 's lamp can be found and triggered, which will result in the elimination of all on-screen enemies. [4] If the player collects one or more Genie Tokens and clears a level, the player will be taken to the "Genie's Bonus Machine", a luck-based minigame in which pressing a button rewards the player with a random prize consisting of a gem, five apples or an extra life. The amount of Genie Tokens collected in a level determines the amount of rounds that can be played in the minigame. [4] When the player runs out of Genie Tokens or if they land on a picture of Jafar, the minigame will end. [7] If the player picks up an Abu Token in two levels, a bonus level featuring Aladdin's pet monkey Abu as the player character will initiate following the Genie's Bonus Machine. In these levels, the player must maneuver Abu left and right to collect gems, apples and extra lives that drop to the ground while avoiding pots, rocks, fish , Iago 's cousins, palace guards and other hazards. If Abu comes into contact with a hazard, the bonus level ends. [8] Disney's Aladdin Cover art for the Sega Genesis version Developer(s) Virgin Games USA Jaguar Software (Amiga, DOS) Crawfish Interactive (GBC) Publisher(s) Genesis Sega DOS, Amiga, NES, Game Boy Virgin Interactive Entertainment Game Boy Color Ubi Soft Director(s) David Perry Producer(s) Robb Alvey Patrick Gilmore Sacha Tait Designer(s) David Bishop Bill Anderson Tom Tanaka Seth Mendelsohn Programmer(s) David Perry John Twiddy (Amiga) Artist(s) Nick Bruty Hugh Riley, Teoman Irmak (DOS, Amiga) Composer(s) Tommy Tallarico Donald Griffin Andrew Barnabas (Amiga) Series Aladdin Platform(s) Sega Genesis , DOS , Amiga , NES , Game Boy , Game Boy Color , Microsoft Windows Release November 11, 1993 Sega Genesis NA / EU : November 11, 1993 JP : November 12, 1993 MS-DOS WW : 1994 Amiga EU : 1994 NES EU : December 31, 1994 AU : 1994 Game Boy EU : December 8, 1994 NA : October 1995 Windows EU : 1996 Game Boy Color NA : November 7, 2000 EU : November 20, 2000 Genre(s) Platformer Mode(s) Single-player

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