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Sonic Project 06 Silver Patch Release 1.4 (Demo 5.4)

ChaosX

!!! WARNING : It is highly recommended to apply a patch to eliminate a dangerous vulnerability . Follow the following download link: https://archive.org/details/project-06-v-1.45-security-hole-update ------------------------------------------------------------------------------------------------------------------- | PATCH NOTES FOR PROJECT 06 SILVER RELEASE | | 22/04/2023 to 30/11/2023 | ------------------------------------------------------------------------------------------------------------------- | How these patch notes work: | | Only changes/additions/polish/removal of content that is already in the game and was presented in previous | | releases gets documented here, for new releases, new stuff is not documented, to keep the new content as fresh | | as possible. | | Also worth noting not all valid changes may be documented for different reasons. | ------------------------------------------------------------------------------------------------------------------- (Patch 1.4 Summary) Fixes: * Fixed the main menu missing the black bars in ultra wide screen in patch 1.3, oops * Fixed enemies that fly along a spline not being able to be slain by normal attacks (ex.: Iblis Takers in Silver's Crisis City) * Fixed breakable gothic towers in Kingdom Valley disappearing when breaking them and looking away (would become invisible in some instances when navigating with the hovercraft) * Fixed some objects not meant to be uplifted by Silver being able to be anyway * Fixed Shadow getting pushed inside geometry by the sandwaves in Dusty Desert (maybe) * Fixed Amy's jump sound not playing when jumping off rails * Fixed swinging vines in Tropical Jungle getting broken if failing a jump then trying to jump off other vines * Fixed me forgetting to update the spline data for the scripted paths in Shadow's Kingdom Valley section 3, oops again Changes: * Balanced some of the additional routes to some stages * Tails' airborne Tail Swipe's enemy bounce has been nerfed a bit to make the move more effective than the regular jump enemy bounce (akin to Amy's airborne hammer attack) * The breakable gothic towers in Kingdom Valley no longer 1-hit destroy Shadow's vehicles, instead it knocks them back and takes a big chunk of HP away from them * Mixed the code of old enemy bounce with the new code to create a more balanced hybrid of the height gained from a bounce * Lightly sped up Sonic & Elise's walking animation to better match with their movement speed * Made a new shader for the leaf roof area in the first section of Sonic's Tropical Jungle that adds a bit more visual flare to the ceiling (noise and iridescence) * Cleaned up some wind particles in Tropical Jungle * Stretched the splines for the initial automation in Flame Core a bit more to fix the path ending right before reaching the jump ramps (original game quirk) * Silver's main menu select animation has been aligned to face the camera properly * Updated "New Future" track in the credits and Audio Room to the extended cut released in my channel (@ChaosX) back in 14th November Additions: * Added some more additional object placement to Silver's Dusty Desert * Added new wind draft particle at the peak of the first section of Tropical Jungle

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