
Inferno Protocol
2026
To avoid getting lost permanently, you'll have to create your own system of landmarks. Leave marks on walls, throw objects into
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1994 · Amiga · The Data Archivist V0.01
VIDEO LONGPLAY : https://archive.org/details/RuffNTumbleA500 Source : https://en.wikipedia.org/wiki/Ruff_%27n%27_Tumble Ruff 'n' Tumble is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga . An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups , as well as fight enemies and defeat bosses . Ruff 'n' Tumble was the creation of Wunderkind, a group within Renegade consisting of programmer Jason Perkins, artist Robin Levy, and composer Jason Page. Levy was contacted by Perkins, due to their previous working experience on Apocalypse (1994) for Virgin Interactive Entertainment , and was asked if he was interested in making a game with him. Perkins wanted to make a platform game while Levy preferred a shoot 'em up, with the original idea being a "platform-based Defender ". Emphasis was placed on playability to make it fun compared to similar titles, with the aim of being the "perfect" action game for the Amiga, while various technique features were implemented to make it fast and playable. The team also used an in-house map editor by Renegade, which allowed puzzles and traps being quickly designed. Both Perkins and Levy went separate ways after finishing the project. Ruff 'n' Tumble garnered favourable reception from the Amiga gaming press; praised was given to the detailed arcade-style graphics for their quality and spritework, varied level design and gameplay but most reviewers felt mixed regarding the audio and difficulty, while criticism was geared towards the lack of additional levels, difficulty settings, innovation and originality. Gameplay and premise Ruff Rodgers at the beginning of the first level Ruff 'n' Tumble is a platform run and gun starring Ruff Rodgers, an eight-year-old boy who loses one of his marbles while playing in the park and follows it down a rabbit hole, which turns out to be a portal to an alien planet. The planet, ruled by the mad Dr. Destiny, is home to fearsome army of robots called Tinheads. Ruff finds that his marble collection has been scattered across the planet, and embarks on a quest to reclaim his collection, and free the planet from Destiny and his Tinhead Army. [1] The player progresses through each level by running, jumping, and shooting at enemies with his multi-projectile gun, capable of shooting bullets , laser , missiles or becoming a flame thrower (depending on what power-ups are collected during the level). Each level is completed by collecting a set number of coloured marbles (red, green and blue). Upon collecting all of the marbles, the exit to the level is unlocked. There are four worlds in the game, each with four main levels in them, and a fifth boss level. Each world features its own variety of enemies and traps. The game uses a password system that enables the player to access the first level of the specific world. [1] Ruff 'n' Tumble Developer(s) Wunderkind Publisher(s) Renegade Software Producer(s) Graeme Boxall Designer(s) Jason Perkins Robin Levy Programmer(s) Jason Perkins Artist(s) Robin Levy Writer(s) Andy Nuttall Sarah Tanser Composer(s) Jason Page Platform(s) Amiga Release EU : 1994 Genre(s) Platform , run and gun Mode(s) Single-player
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