
Kaiju Harvest
2026
Each carcass becomes a true resource deposit. Skinning monsters, harvesting meat, bones, organs, coins, and rare amber, after
Open cardWindows · PlayStation
This is a homebrew port of Dragon's Lair Trilogy for the first PlayStation developed in the year 2024. This is no cancelled beta or leaked prototype. If you see pirates selling "limited editions", "reproductions" or other bootlegs with fancy names, I have nothing to do with them. Please, do not buy illegal copies. Dragon's Lair Trilogy is still available on many current generation systems, buy a legit copy instead. This is not a verbatim conversion of the original game. The original binaries were not reverse engineered or anything. The program was coded after figuring out how the game worked so do not expect an accurate adaptation. More details on version differences are explained in the attached manual. Picture quality could be much better. When converting movies to the PlayStation format, source files should be uncompressed to obtain optimal results. However, in this case, the source video files were already compressed AVI movies from an early Windows 95 port. Playing on an old CRT TV it does not look that bad and enabling scanlines on emulators improves the quality a bit. Source code is provided with the game. It is a very short and simple program and it is mostly based on the movie player example made by Vince Diesi included with the official SDK. I like the Net Yaroze and its community, but unfortunately, currently the only SDK with movie decoder support is Psy-Q. Psy-Q 4.6 is required for compiling the source. Required assets can be extracted from the iso file. Remember that the original Dragon's Lair source code may be completely different as this is only a reinterpretation of the classic game. Keep in mind I'm just an amateur and the sole purpose of this program was to make a playable port of Dragon's Lair based on the PC version I own. The source code is pretty basic stuff. There are far more interesting sources than this one. A copy of this source should be available at https://github.com/netyarouze/
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