

Sega Rally Championship (EU,JP,US) (Racing) (BIN,CHD,ISO) (Saturn)
1995 · racing · Windows · The Data Archivist V0.01
MANUAL : EU : https://archive.org/details/Sega_Rally_Championship_1995_Sega_EU_M6/mode/2up JP : https://archive.org/details/Sega_Rally_Championship_1995_1995_J_color US : https://archive.org/details/Sega_Rally_Championship_1995_U VIDEO LONGPLAY : https://archive.org/details/sega-rally-championship-sega-saturn-pal-game-play/Sega+Rally+Championship+1995+Sega+Saturn+PAL+Gameplay+(Full+Game+Longplay+Playthrough).mp4 MUSIC (O.S.T) : https://archive.org/details/20-track-20-1 Source : https://en.wikipedia.org/wiki/Sega_Rally_Championship Sega Rally Championship is a 1994 racing game developed by Sega AM3 and published by Sega . [5] Originally released for arcades using the Sega Model 2 board, ports were published for the Sega Saturn in 1995 and Microsoft Windows in 1997. Sega Rally Championship simulates driving on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. [6] It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer. The music for the arcade game was composed by Takenobu Mitsuyoshi , while the Saturn version's soundtrack consisted of a combination of newly composed music by Naofumi Hataya and arrangements of the arcade originals arranged and produced by Takayuki Hijikata previously released on the album Sega Rally Championship Ignition . The game spawned the Sega Rally series, in addition to inspiring Colin McRae Rally (1998) and Initial D Arcade Stage (2002). Gameplay The player can enter a "World Championship" mode consisting of three stages: Desert (which resembles African savanna), Forest (which is based on Yosemite National Park) and Mountain (which is in Corsica), where their finishing position at the end of one course is carried through to the starting position of the next course. In this mode, it is impossible to reach first-place position by the end of the first track; thus, the player must try to overtake as many opponent cars as possible on each track (while staying within the time limit), and gain the lead over several tracks. If, at the end of the third stage, the player is in first place, they will advance to the extra fourth stage called "Lakeside" (on the Saturn version, this course may then be played in time attack and split-screen multiplayer modes). Three cars are featured in the game; Didier Auriol 's third generation Toyota Celica GT-Four and Juha Kankkunen 's Lancia Delta HF Integrale which are both available from the start, and Sandro Munari 's Lancia Stratos HF which is unlocked by finishing Lakeside in first place in home versions of the game, [7] or by use of an easter egg in the arcade version. [8] Players are given the option to drive each car in either manual or automatic transmission. [9] The game supports up to four players using cabinets linked together. [10] Sega Rally Championship Arcade flyer Developer(s) Sega AM3 Publisher(s) Sega Director(s) Kenji Sasaki [3] Producer(s) Tetsuya Mizuguchi Programmer(s) Sohei Yamamoto Artist(s) Kenji Sasaki Composer(s) Takenobu Mitsuyoshi , Naofumi Hataya (Sega Saturn) Platform(s) Arcade , Sega Saturn , Windows , N-Gage , Game Boy Advance , PlayStation 2 [4] Release October 11, 1994 Arcade JP : October 11, 1994 NA : October 18, 1994 EU : October 25, 1994 Saturn NA : November 15, 1995 JP : December 29, 1995 EU : January 24, 1996 JP : September 20, 1996 (Plus) NA : 1998 (NetLink Edition) Windows JP : January 31, 1997 NA : February 19, 1997 [1] Game Boy Advance JP : December 19, 2002 NA : March 11, 2003 [2] EU : May 2, 2003 N-Gage AU : 2004 NA : Cancelled PlayStation 2 (as part of Sega Rally 2006) JP : January 12, 2006 KOR : March 30, 2006 Genre(s) Racing Mode(s) Single-player , multiplayer Arcade system Sega Model 2
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