
BRIGANDINE ABYSS
2026
During peaceful phases, the main focus is on preparing the state for future battles. Strengthen allied forces, distribute available
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------------------------------------------------------------------------------------------------------------------- | PATCH NOTES FOR PROJECT 06 SILVER RELEASE | | 22/04/2023 to 05/09/2023 | ------------------------------------------------------------------------------------------------------------------- | How these patch notes work: | | Only changes/additions/polish/removal of content that is already in the game and was presented in previous | | releases gets documented here, for new releases, new stuff is not documented, to keep the new content as fresh | | as possible. | | Also worth noting not all valid changes may be documented for different reasons. | ------------------------------------------------------------------------------------------------------------------- (Patch 1.3 Summary) Fixes: * Fixed yet another instance of white water bug in Dusty Desert section 2 * Fixed Mach Speed Super Sonic's victory pose animations still having the broken bracelets * Fixed the last ramp in Shadow's Flame Core section 1 releasing shadow's controls right before transitioning to the second section * Fixed Shadow's Chaos Blast damage radius staying active after the visual effect has faded out * Fixed Tails' flight hitbox being a bit too big that it would break objects in front of him * Fixed Discord Rich Presence text and image for Dusty Desert being broken * Fixed a lightdash spline right after the first checkpoint in Sonic's Crisis City section 2 Changes: * Lowered density of lake fog in Radical Train section 2 by a small bit * Moved the scripted patch trigger for the big trunk segment in Sonic's Tropical Jungle section 2 to avoid the dash panel not setting speed properly sometimes * Sped up a ramp that crosses islands in Shadow's Wave Ocean section 2 * Smoothened the rainbow ring jump ramp's trajectory in at the beginning of Sonic's Wave Ocean * Sonic & Elise's action gauge now carries over from previous sections (oversight) * Improved activation particles for Aquatic Base's magnets (both modes) * Shadow's Chaos Blast effect and damage radius now properly match in size * Added a small bit more drag to Dusty Desert's billiards Additions: * Added a small cooldown to Dusty Desert's billiards in order to fix Silver's Psycho Smash being able to take away several HP off if attacking 2 or more billiards at a time
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