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Astro Boy - Omega Factor (EU,JP,US) (Action,Beat Em Up) (GBA)

2003 · action · Game Boy Advance · The Data Archivist V0.01

MANUAL : https://archive.org/details/astro-boy-omega-factor-ukv-manual VIDEO LONGPLAY : https://archive.org/details/Game_Boy_Advance_Longplay_057_Astro_Boy_-_Omega_Factor Source : https://en.wikipedia.org/wiki/Astro_Boy:_Omega_Factor Astro Boy: Omega Factor [ a ] is a beat 'em up video game developed by Treasure and Hitmaker , and published by Sega ( THQ in Europe). The game was released for the Game Boy Advance on December 18, 2003 in Japan; August 17, 2004 in North America; and February 18, 2005 in Europe. The game is based on Osamu Tezuka 's manga and anime franchise Astro Boy . However, it also features characters and plotlines from the artist's entire canon of work. While Astro Boy had been well known for decades in Japan, the North American release was delayed to coincide with the premiere of the Astro Boy TV series in 2004. During this delay, Treasure made some game improvements to the North American version of the game. The game received positive reviews from critics, with strong praise focused on the game's visuals, and limited criticism on level design. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die . [ 1 ] Gameplay Astro defeats aerial enemies. Omega Factor is a beat 'em up game starring Astro Boy , who must travel through stages to defeat enemies. [ 2 ] Astro can punch and kick away enemies, [ 3 ] as well as fire at them with a laser. Doing damage to the enemies will slowly fill the EX gauge at the top of the screen. [ 4 ] Once the gauge is filled, Astro is able to perform a special attack, including a high-power laser, charging into the enemies, or guns that deal damage to every enemy on screen. [ 5 ] Astro is also able to fly using rocket power, which is also sometimes necessary. [ 6 ] Every non-player character the player meets gets added to the titular Omega Factor, the representation of Astro's soul. Some characters grant a point that can be used to improve one of Astro's stats, such as health, strength or flight speed, [ 7 ] as well as allowing the player to find hidden areas in levels. [ 6 ] The game features two difficulty levels in the Japanese version, and three in the North American and European versions. [ 8 ] Plot Omega Factor features elements from Astro Boy ' s different incarnations. The concept of robot rights, Dr. Tenma's ultimate plan for Astro and the robot city of Robotonia in Antarctica are lifted from the Astro Boy 2003 TV series. Plotlines from other Tezuka series include a time travel plot lifted from Marine Express , a journey to the lost continent of Mu , and a subplot involving Duke Red's daughter and her role in the "Death Mask" orbital platform. The game is divided into two episodes: Birth and Rebirth. The Birth episode follows Astro's adventures and other characters he interacts with, and ends with robots being destroyed by a device called Death Mask, after it determines that the robots are too dangerous to be left alive, leaving Sharaku able to conquer the Earth. In Rebirth, Astro is revived by a being called Phoenix , and has Astro go back to the beginning of the story and try to stop the Death Mask, giving him the ability to go back and forward in time to do so. The story includes characters from Tezuka's entire canon of work. The characters are listed in the "Omega Factor", an in-game encyclopedia of the Astro Boy fictional universe , which provides a detailed character biography, including each character's appearances and roles in Tezuka's works. [ 9 ] Astro Boy: Omega Factor Developer(s) Treasure Hitmaker Publisher(s) Sega EU : THQ Director(s) Tetsu Okano Producer(s) Mie Kumagai Designer(s) Mitsuru Yaida Programmer(s) Mitsuru Yaida Writer(s) Tetsu Okano Composer(s) Norio Hanzawa Tsuyoshi Kaneko Platform(s) Game Boy Advance Release JP : December 18, 2003 NA : August 17, 2004 EU : February 18, 2005 Genre(s) Beat 'em up Mode(s) Single-player

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