
FEAR OF FAITH
2026
Before each excursion, you can form a squad of four classes, and then combine their abilities to achieve useful synergy. Can collect
Open card1987 · MS-DOS · Michael Holmes
Computer Yahtzee version 1.0 by Michael Holmes (MS-DOS, 1987) From the documentation: OBJECT OF THE GAME: This particular version of YAHTZEE allows up to TWO players to play during a single session. After the game is over, the winner of the game will be placed in a data file that contains the TOP TEN SCORES, IF his score is higher than the lowest score in the list. (This gives the players something to 'shoot for') ABOUT COMPUTER YAHTZEE There is no rolling of the Di to see who goes first. The player who enters his name first will be the first player to roll the Di. After each roll of the Di, a list of possible scoring positions will be listed, if there are any. This will help the player in his decision on whether to roll again or choose to score in a particular position. Each player will be given up to 3 rolls of the Di to make a 'good' score. After the last roll, the player MUST enter a score even if there are no possible scores listed. In this case the score entered will be ZERO. POSSIBLE SCORES The scoring positions are marked as; (A)Aces, (B)Twos, (C)Threes, (D)Fours, (E)Fives, (F)Sixes, (G)3 of a Kind, (H)4 of a Kind, (I)Full House, (J)Small Straight, (K)Large Straight, (L)YAHTZEE, and (M)Chance. For positions A through F, the possible score will be the total of all Di of the same kind. For example; If you rolled 2 Two's and one 5, the score for the (B)Twos would be 4 and 5 for the (E)Fives. For the position of 3 of a Kind, the possible score will be the total of Di, provided that AT LEAST three of the Di are the same. For the position of 4 of a Kind, the possible score will be the total of Di, provided that AT LEAST four of the Di are the same. For the position of FULL HOUSE, the possible score will be 25, provided that AT LEAST three of the Di are the same and the remaining two Di are the same. For the position of Small Straight, the possible score will be 30 points, provided that FOUR of the Di are in sequence. For the position of Large Straight, the possible score will be 40 points, provided that ALL Di are in sequence. For the position of YAHTZEE, the possible score will be 50 points, provided that ALL Di are the same. There are other possibilities for YAHTZEE scoring. See them below. For the position of Chance, the possible score will be the total of the Dice. In addition to the scoring possibilities described above, a player may earn BONUS points if the total score of the TOP SIX POSITIONS total 63 or more. To help keep track of the BONUS status a position on the playing board indicates this status. Once a BONUS is earned, 35 points will be added to the players total score. NOTE that once a position has been scored, it may not be scored again. CASE OF THE SECOND or MORE YAHTZEE (how lucky) In the event a player scores a second or third... YAHTZEE the scoring becomes more interesting. IF the first YAHTZEE score was scored under (L)YAHTZEE then the player will be given a BONUS of 100 extra points in addition to the score indicated by the position he selects to score. IF the player scored a ZERO in the (L)YAHTZEE position then NO BONUS points will be given. In the event a second or third YAHTZEE is thrown, and the (L)YAHTZEE position is filled, the player MUST first choose the appropriate upper level(top 6 six positions) scoring position. For example; if the YAHTZEE consisted of five 4's, the player MUST score the second/third YAHTZEE in the fours position. The player would score the total of the Dice AND receive a bonus of 100 points. In this event the scoring for the YAHTZEE is; 3 of a Kind, 4 of a Kind or Chance=total of the Dice, FULL HOUSE=25 points, Small Straight=30 points, and Large Straight=40 points. IF all positions in the Lower Level are filled, the player MUST choose to score a ZERO in an upper level position. However, the player may still get the 100 point bonus. HOW TO ROLL & SCORE The first player's name will be displayed and a chart indicating the round and roll of the player will be displayed. There are 13 rounds(there are 13 possible scoring positions) Under the Di that are rolled is a marker that indicates the active Di. To move the marker, press either the LEFT or RIGHT arrow key. To mark the Di to be re-rolled, press the Del key and the Di will be marked. In the event you decide that you do not want to re-roll a Di, move the marker to the Di and press Del again and the Di will re-appear. To roll all Di, as a short cut, the player may press the Ins key in which case all Di will be marked. To re-roll the marked Di, press the ENTER key. The player may score in a position at anytime by pressing the appropriate letter. The letters indicate the scoring positions are located on the left side of the playing screen. In the event the player gets Beeped when he scores or during the movement of the marker, the player is being informed that the move is not acceptable. If the player decides that he wants to stop the game, he may press the End key when waiting to move the Di marker. In this
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