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Street Fighter Alpha 2 (EU,JP,US) (Versus Fighting) (Super Nintendo)

Street Fighter Alpha 2 (EU,JP,US) (Versus Fighting) (Super Nintendo)

1996 · PlayStation · Super Nintendo · The Data Archivist V0.01

MANUAL (US) : https://archive.org/details/snes_Street_Fighter_Alpha_2_USA VIDEO GAMEPLAY : https://www.youtube.com/watch?v=xQYSKt1BFpE Source : https://en.wikipedia.org/wiki/Street_Fighter_Alpha_2 Street Fighter Alpha 2 , known as Street Fighter Zero 2 [ a ] in Japan, Asia, South America, and Oceania, is a 1996 fighting game developed and published by Capcom for arcades . The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation , Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998. Gameplay Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha , such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha . [ 4 ] If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks. [ 5 ] The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. [ 6 ] The single-player mode, much like the original Street Fighter Alpha , consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode. After meeting certain requirements, the rival will interrupt one of the player's matches and exchange dialogue with the player's character, and the player character will then fight the rival instead. [ 5 ] With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha , Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss. Characters The game brings back all thirteen characters from Street Fighter Alpha , with M. Bison , Akuma , and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief , both from Street Fighter II , Gen , an assassin from the original Street Fighter , Rolento , a member of the Mad Gear gang who originally appeared in Final Fight , and newcomer Sakura , a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu 's battles. [ 7 ] The game also features a "classic-style" alternative version of Chun-Li where she is wearing her outfit from the Street Fighter II series. Home versions The SNES version was also released in 1996. Since third-party publishers such as Capcom were increasingly concentrating on CD-based consoles, outside of Japan this version was published by Nintendo instead of Capcom. [ 10 ] It makes use of the S-DD1 chip for on-the-fly graphic decompression. [ 11 ] Despite the graphics decompression chip, this version has loading times when entering matches while sounds are loaded onto the sound chip. Unlike the PlayStation and Saturn versions, the only secret characters available to the player are the "classic-style" Chun-Li and Shin Akuma. [ 12 ] The SNES port of the game sold poorly, and Capcom resorted to selling large shipments of cartridges at a loss outside the United States to remove unsold inventory from warehouses. [ 13 ] This version was re-released for the Virtual Console in North America on December 7, 2009 [ 14 ] and in the PAL region on January 29, 2010 for the Wii , and in North America on May 22, 2014, and in the PAL region on October 2, 2014 for the Wii U . Street Fighter Alpha 2 Developer(s) Capcom Publisher(s) Capcom PAL : Virgin Interactive (PS1, Saturn, PC) NA / PAL : Nintendo (SNES) Composer(s) Setsuo Yamamoto Syun Nishigaki Tatsuro Suzuki Series Street Fighter Platform(s) Arcade , PlayStation , Sega Saturn , Super Nintendo Entertainment System , Windows Release March 25, 1996 Arcade JP : March 25, 1996 [ 1 ] NA : March 1996 PlayStation JP : August 9, 1996 NA : November 1, 1996 [ 2 ] AU : October 18, 1996 EU : November 16, 1996 Sega Saturn JP : September 14, 1996 NA : November 1, 1996 [ 2 ] EU : November 16, 1996 SNES NA : October 28, 1996 [ 3 ] EU : December 19, 1996 JP : December 20, 1996 Windows NA : November 1, 1997 JP : March 12, 1998 EU : 1998 Genre(s) Fighting Mode(s) Single-player , multiplayer Arcade system CP System II

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