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Spyro: Enter The Dragonfly - Hardmode

PlayStation 2 · MOVGAMES

After having restarted the project from scratch in October 2024 and over a year of development time, I present the first public build of Spyro: Enter The Dragonfly - Hardmode! Built directly on top of the initial V1.00 release of Spyro Enter The Dragonfly: Definitive Edition (and with all currently altered levels patched up to V1.10 standards), this mod remixes and reworks the content found in the vanilla game to provide a fresh and MUCH more difficult experience! This includes enemy overhauls, reworked or expanded level sections, and even some brand new additions to the game designed to throw off even the most veteran of ETD players! This initial V0.55 build contains a little over half of the game's levels & minigames in a 90-100% finished state (though I may go back and expand them even further for V1.00), and a large chunk of the remaining levels have also been updated to around 5-20% completion (just enough so that every main level has at least something new going on with it for now before I get around to properly overhauling them). Some of the current content in this mod is subject to change later down the line as a result of the feedback I receive from this build, hence why I decided to name it "Focus Test". A readme .txt file is included alongside the game build that goes into further detail about the currently included content. I did want to mention in a couple bullet points below some advice that should help players receive a smoother and more intended experience: To experience the intended difficulty level I would advise for you to avoid using the gate clip exploit in Dragon Realms as well as Jurassic Jungle's level loop door, which is doable due to flaws in the underlying core game engine code. We have been able to remove certain other exploits that would allow players to cheat ahead, but this one is currently unfixable. I would suggest that players who may be struggling with the level of difficulty this mod provides to remember to save regularly , and to avoid saving your game while on no / low Sparx with no lives left as you may become softlocked to a degree. Frustratingly Enter The Dragonfly tracks / saves what health you were last on alongside the game progress, which is a deep internal game engine feature we haven't been able to change yet. Just like the Definitive Edition mod I advise for players to use 1.60 of PCSX2 rather than the most recent builds. Enter The Dragonfly currently has some annoying emulator exclusive bugs that were introduced from 1.70 onwards of PCSX2, including a rather horrible music bug that commonly happens when pausing as well as some bugs relating to the Dragonflies being captured. We are hoping that the PCSX2 devs can eventually look into this and fix the title's issues, as the current versions have fixed a lot of visual inaccuracies from before. This mod does not work on hardware, it's pushing the memory limits so far in a few levels that it just barely works on emulator! Mod created by MOVGAMES with additional edits & bug fixes by Mr. FO1 Trailer: https://youtu.be/hKAG30Zx1kU?si=Dt8KinfnzkbIXffd

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