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Spriggan Mark 2 - Re-Terraform Project (JP) (Horizontally Scrolling Shooter) (CHD) (PC Engine Super CD-ROM2)

1992 · shooter · The Data Archivist V0.01

MANUAL : https://archive.org/details/nxcd-2008-manual_RAW/NXCD2008-M001.jpg Source : https://en.wikipedia.org/wiki/Spriggan_Mark_2:_Re-Terraform_Project Spriggan Mark 2: Re-Terraform Project [a] is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM² . It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline. Spriggan Mark 2 was produced over the course of ten months by Yuichi Toyama , who took upon the role of planner, programmer and scenario writer. The project originally began as a sequel to MUSHA , as Masamitsu Niitani asked the team to make a game featuring Greg Erwin as protagonist, with their goal being an anime-style shooter where characters would speak to the player during gameplay. It garnered generally favorable reception from critics, most of which reviewed it as an import title . The game was re-released for the Wii 's Virtual Console and later included as part of the PC Engine Mini console in its western variants, marking its first official appearance in North American and European regions. According to Hiroyuki Maruyama of G.rev , the title was one of the main inspirations for Strania: The Stella Machina (2011). [1] It was followed by Spriggan Powered (1996). Gameplay Gameplay screenshot. Spriggan Mark 2: Re-Terraform Project is a futuristic science fiction-themed horizontal-scrolling shoot 'em up game where the player assume the role of Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars through multiple stages, controlling their ship over a scrolling background until a boss is reached is reached. [2] [3] Gameplay differs from previous Compile shooters, as intermissions between characters plays out during gameplay to advance the storyline. [3] The elemental orb mechanic from the first entry is replaced with a standard power-up system, where power-ups are dropped by defeated enemies. [2] There are no satellite options to watch the mech's back, but is possible to change its facing direction, allowing the player to deal with threats from behind. [2] At the beginning of the game, the player has access to three weapons with limited ammo, but more weapons become available once the Spriggan Mark 2 mech is obtained. [2] [3] Both the Bartholomeu and Spriggan Mark 2 are equipped with a shield to withstand damage from enemies and solid stage obstacles, which recharges automatically when not taking hits. [2] [3] Once the mech's shield is completely depleted, it will result in a game over . Spriggan Mark 2: Re-Terraform Project Developer(s) Compile Publisher(s) Naxat Soft Producer(s) Masamitsu Niitani Designer(s) Yuichi Toyama Programmer(s) Yuichi Toyama Artist(s) Hiroki Kodama Kazuyuki Nakashima Writer(s) Yuichi Toyama Composer(s) Keiji Takeuchi Platform(s) PC Engine Super CD-ROM² Release JP : May 1, 1992 Genre(s) Horizontally scrolling shooter Mode(s) Single-player

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