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The Outfoxies (Platform Fighting) (Arcade)

The Outfoxies (Platform Fighting) (Arcade)

1995 · Arcade · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/arcade_outfxies Source : https://en.wikipedia.org/wiki/The_Outfoxies The Outfoxies [a] is a 1995 weapon-based fighting arcade game developed and published in Japan by Namco . Controlling one of seven assassins, players are tasked with defeating opponents with different types of weapons, while also avoiding different obstacles brought on by various stage gimmicks. Weapons range from firearms such as pistols, machine guns and rocket launchers, to more outlandish items such as pie and bowls of hot soup. It runs on the Namco NB-2 arcade system. The game was designed by Masateru Umeda, who created the arcade game Dancing Eyes a year later. It was largely ignored upon release, due to 3D fighting games overshadowing 2D ones and the market being dominated by both Capcom and SNK . In retrospect, the game has garnered critical acclaim for its outlandish and bizarre action themes, often being compared to action films and games developed by Goichi Suda . Several have recognized it for pioneering gameplay elements found in later arena-based fighting games, particularly the Super Smash Bros. series. Gameplay Two players battle on a plane The Outfoxies is a fighting game which pits players into one-on-one arena combat. [1] Players chose from a collection of assassins to play as, with the goal of killing the other player's character. [2] The game features seven playable characters: John Smith, a mercenary; Betty Doe, a business woman; Prof. Ching, a scientist in a wheelchair; Bernard White, a biomedical engineer with a prosthetic hand; Danny and Demi, twin children; Dweeb, a chimpanzee; and Eve, a former film star turned criminal. Players must defeat each of the other assassins before confronting the game's final boss, Mr. and Mrs. Acme. [1] Each character has a special ability. Players can perform close-quarter attacks which do slight damage, but the larger damage is inflicted by using weapons scattered across the stage. [3] The weapons vary from conventional pistols, machine guns, rocket launchers, flamethrowers, and swords to more outlandish items such as hot soup or pie. Some crates and barrels can be tossed as well. If a player gets hit while they are holding a weapon, they will drop it. [1] The stages are large and contain multiple platforms and obstacles the player can run and jump to navigate around. [1] The environments also employ thematic events and scenarios which can damage players and dynamically change the playing field over the course of the fight. For example, in an aquarium stage, the water tanks rupture during the fight and flood the stage. In the water are sharks which can hurt players. [1] [4] In another stage set on a skyscraper, the players start at the top and scale down the building as it slowly explodes. [1] The other stages have gimmicks as well, such as planes and boats that shake and sway. [4] The Outfoxies Promotional sales flyer. Developer(s) Namco Publisher(s) Namco Director(s) Masuya Ohishi Producer(s) Akihiko Tokue Shukuo Ishikawa Designer(s) Masateru Umeda Programmer(s) Yoshiyuki Honda Composer(s) Masahiro Fukuzawa Platform(s) Arcade Release JP : March 1995 Genre(s) Fighting Mode(s) Single-player , multiplayer Arcade system Namco NB-2

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