
Ember Kingdom
2026
Step-by-step battles require carefully monitoring opponents' actions, as their intentions become known in advance. This allows for pre-
Open cardmacOS · Android · BananaStroke
Rogue Femme is a roguelike deckbuilder set in a fantasy world filled with monster girls. But what brought you here? Playing as a rogue, you are summoned by the queen to save her daughter, the princess, from an area where no one returns. On this adventure, you quickly realize that anyone weak enough will be transformed in body and mind into a monster girl, fighting later travelers and corrupting them as well. Will you keep your sanity and fight through those who have already lost theirs? Or will you succumb to the corruption and join them, failing your quest? Starting with simple cards, you fight encounter after encounter, increasing the power of your deck after each fight or in a shop. Will you make the right choices and be strong enough to finish the run? Or will you need to restart from the beginning and use your gained knowledge for a better chance the second time? A randomly generated map with different enemies will keep you on your toes, so no two runs will be the same! About Me: I'm B., and I'm currently creating the Roguelike Card Game called "Rogue Femme"! I'm a one-man army, so supporting me on Patreon/Subscribestar allows me to work more on the game and regularly update it. Apart from increasing the speed of development with your support, you also get awesome rewards depending on the support tier you choose, like early access to the newest updates! The newest Version is currently live on my SubStar/Patreon! Patreon/SubStar Version 0.3.1 The Final Boss + Added a final Boss and a Boss Summon (Stage 3) + New abilities for the Boss and Summon + New Dragon peak background + New Animated Ending Sex Scene + Added a Reroll Button for Starting Relics and Card Choices + Added a Retry (only once) Button when you die + Added some systems for the Version 1.0 (not usable yet) Bug fixes/Improvements: Replaced some old UI that I missed Balanced some Cards and enemies Fixed some Tooltips Public Version 0.3.0 Varied Beginnings + Added 7 additional starting Relics for Supporters + Added a Reroll Relics Option for Supporters + New Enemy Ability Block Remove Attack + Added Death screen for S3 Improvements/Bug fixes: Fixed Bug tall Enemy intention Tooltip not showing. Improved Difficulty/Balancing of enemies and some Cards fixed bug, where wrong trap image was shown in stage 3 How to play: -Click on each encounter until you have finished them all. -Do not click on EXIT, or you will restart the run. -Drag your cards from the hand onto the ally (to block) or on the enemy to attack. -On the top of the card, the Energy needed is displayed. You have 3 Energy each round. -If your HP reaches 0, you lose (this won't regenerate between encounters!). -Strength and other Buffs do not carry on into the next encounter. Leave a comment if you have any other questions :) Planned updates: (in no particular order) More levels per run, More cards, More enemies and bosses, Animations, Winning / losing scenes.
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