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Sokoban94: A Game Of Forethought And Strategic Design

1993 · MS-DOS · Jim Radcliffe

From soko94.doc: What is Sokoban? Sokoban is Japanese for "warehouse man". In Sokoban puzzles you must generally push a number of boxes around the screen to a designated position. The key word here is push. In Sokoban puzzles that is the only way you can move any box. You must push it to its' destination. What's the object of the Sokoban game? Push all boxes n the board to the designated storage positions before time runs out. You can only push one box at a time. Be careful you don't push a box into a corner where you can't get it out. I have written this version of Sokoban because so many people who registered my SokoBall game (and also a number of Sokoban "Purist") also enjoy the standard Sokoban game. They wanted the standard game and my graphics. So here you are. The puzzles that accompany Sokoban are not my creations. I wrote the code for the game, not the puzzles themselves. The puzzles are the creation of Hans de Vreught of the Netherlands and others who have contributed a puzzle here and there over the last year or so. All are Public Domain. I have not been able to solve all of the puzzles myself but believe that all of them are solvable. This is from Chapter 7 of the Fatal Distractions CD .

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