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Zentris 1.62

1992 · puzzle · MS-DOS · Robert J. Sundling · Zenithal Software

From the zentris.doc file: The History of Zentris: Zentris was inspired by a similar game of falling-blocks, which shall not be mentioned here. Zentris was created because this wondrous concept was to date implemented in a rather poor way, with low-quality graphics or unconventional controls. Zentris is an attempt to provide this concept in a wonderful and beautiful way. I believe it has been a success. System Requirements Zentris requires an 80x86 computer running DOS with a VGA, MCGA, or compatible graphics adapter installed. A mouse or joystick is optional but not required. Approximately 384KB of free memory is required, the exact amount varies. The Nature of Zentris Zentris is, quite simply, a game. The object of this game is to arrange falling pieces so that they fill up complete rows which then disappear. After every twenty rows, a new level is reached and the pieces fall faster. Every time a piece stops falling or a row is completed, the player scores points. The exact number of points depends on the speed at which the player drops the pieces--the faster the piece is dropped, the more points the player gets. This is from Chapter 4 of the Fatal Distractions CD .

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