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Alien Crush (JP,US) (Pinball) (PC Engine/TurboGrafx-16)

1988 · PlayStation · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/Alien_Crush_USA MANUAL (US) : https://archive.org/details/Alien_Crush_1989_NEC_US/mode/2up VIDEO LONGPLAY : https://archive.org/details/PC_Engine_Longplay-002-Alien_Crush Source : https://en.wikipedia.org/wiki/Alien_Crush Alien Crush is a pinball video game developed by Compile for the PC Engine / TurboGrafx-16 . It was released in 1988. The game is the first installment in the Crush Pinball series. It was followed by three sequels, Devil's Crush , Jaki Crush , and Alien Crush Returns . Alien Crush was later rereleased on the Virtual Console and on the PlayStation Network . Alien Crush garnered generally favorable reception from critics, some of which reviewed it as an import title ; praise was given to the unusual and original graphical design reminiscent of the Alien films, realistic physics, accessibility towards less experience players and playability but some felt divided regarding its audio, while the transition between the two screens and lack of variety in gameplay aside from the bonus rounds were seen as negative points. Retrospective commentary has been mostly positive. Gameplay Alien Crush features a science fiction theme reminiscent of the film Alien . Essentially, the player is "fighting" against the aliens with their pinball skills. The playfield of Alien Crush consists of two main screens arranged vertically, with a pair of flippers at the bottom of each. The play stops momentarily as the ball shifts from one screen to the next. There are also several hidden/bonus rooms. These hidden rooms mainly involve destroying all the aliens (or several waves of aliens) for bonus points. Should the player achieve the maximum possible score of 10 less than 1 billion, the game ends with the destruction of the table and a congratulatory message. [1] The player is given the choice of a fast or slow ball speed and two different music tracks. Alien Crush Cover art Developer(s) Compile Publisher(s) NEC , NAXAT Soft Series Crush Pinball Platform(s) TurboGrafx-16 , PlayStation Network , Virtual Console Release PC Engine/TurboGrafx-16 JP : September 14, 1988 NA : August 29, 1989 Virtual Console NA : December 11, 2006 (Wii) EU : December 15, 2006 (Wii) JP : January 9, 2007 (Wii) JP : February 26, 2014 (Nintendo 3DS) JP : July 9, 2014 (Wii U) PlayStation Network JP : February 17, 2010 NA : June 2, 2011 Genre(s) Pinball Mode(s) Single-player

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