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Tyrian 2000 (Shoot Em Up) (MS-DOS)

Tyrian 2000 (Shoot Em Up) (MS-DOS)

1999 · shooter · MS-DOS · The Data Archivist V0.01

PLAY ONLINE : https://archive.org/details/msdos_Tyrian_2000_1999 VIDEO LONGPLAY : https://archive.org/details/PCLongplay358Tyrian2000 Source : https://en.wikipedia.org/wiki/Tyrian_%28video_game%29 Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames . Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007. Plot This article needs an improved plot summary . Please help improve the plot summary . ( August 2020 ) ( Learn how and when to remove this template message ) The game is set in the year 20,031. The player takes on the role of Trent Hawkins, a skilled spaceship pilot. While on the planet Tyrian, a hostile drone shoots his best friend, Buce Quesillac. Before dying Buce warns Trent that the drone belonged to the militaristic MicroSol megacorporation . MicroSol has discovered Gravitium (the game's brand of Unobtainium ) on Tyrian and seeks to keep it a secret. Now on MicroSol's hit list, Trent manages to secure a small, armed spacecraft and set out to the free world of Savara. Gameplay Tyrian is an arcade -style vertical scrolling shooter . It was developed chiefly as a homage to the works of Compile , particularly their Zanac series. The player controls a space ship fitted with different weapons (front and back, linked to the same button, and up to two external pods with their own buttons) and other equipment. The game presents a variety of enemies (some flying, some fixed, some on rails) and bosses , with many occurrences of fixed and/or indestructible obstacles. Before the player's starship is destroyed it must take enough damage to exhaust several points of shields (which regenerate over time) and armor. Tyrian's full game mode features a credit and equipment-buying system, and the shield/armor hit points which are similar to game mechanics in Raptor: Call of the Shadows , another PC game from the same period. The arcade mode has characteristics from coin-op arcade shooters, such as in-game powerups and extra lives. Difficulty There are three levels of difficulty to choose from: Easy, Medium, and Hard, as well as the hidden options of Impossible, Suicide, and Lord of the Game. Hard difficulty and above employ enemies with more health as well as fire more bullets per second. Certain hidden levels are only available at hard difficulty, which provide ample opportunities for unique powerups and upgrades. In certain levels, the Hard setting also prevents the player from seeing enemies outside a conical line-of-sight. Upon completion of the game, the player receives a password for one of the several hidden ships, as well as the options for replaying the game at a higher difficulty setting. Full story mode Fighting enemies in Savara The "full story mode" is a single player mode that features a story-based campaign and ship customization. The story is told through the message cubes that can be collected within and read between levels. Some of these messages cubes are readily available while others need to be obtained by destroying certain enemies in the preceding level. At certain points in the game, the storyline branches and the player is required to pick one branch. The player's craft is customizable. It can accommodate a front weapon and a rear weapon. Shops can supply a variety of kinetic guns, rayguns , missiles, and bombs for these two slots. While the front weapons are mostly limited to forward arcs, "rear" weapons often come with wider coverage including side and rear shots. Some rear weapons have two selectable fire modes, focusing either mostly forward, or mostly sideways or rearward. Weapons can be upgraded up to 10 times. Higher levels cost exponentially more and require a more powerful generator to support them. Other upgrades include increased shields, more powerful generators to allow for stronger weapons and shields, more armor, and higher maneuverability. Shops differ in terms of the ships, generators, and weapons they have for sale. However, shops can upgrade any component, even those that they don't sell. The player can also purchase up to two " sidekicks " which fly alongside the ship. Some simply act as a complementary weapon that fire whenever the ship fires; others are powerful weapons with limited ammunition that need to manually activated. Sidekicks may not be upgradable. Arcade mode In arcade mode, the player starts with a moderate ship and picks up the front guns, rear guns, and sidekicks along the way, instead of purchasing them. Front weapons are upgraded by picking up purple bubbles from destroyed enemies. The number of purple orbs required increases exponentially to advance to higher power levels. Front and rear guns can also be upgraded to the next level by picking up power-up pods, which are found by destroying a specific enemy. T

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