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PokeRogueOffline 1.12.0.6 (build 212)

Windows · PokeRogue-Offline

## PokeRogueOffline v1.12.0.6-212 # Game ## Hotfixes 1.12.0.6 [Github Release Link]() ## Bug Fixes - If there is an issue playing an animation, the game will skip playing it instead of crashing. - When entering a new biome, weather and terrain from the previous battle will no longer persist in the UI - Opposing Enemy Pokemon will no longer be able to end up with an empty moveset if every valid move is blocked - Fixed Regice, Nihilego, Spectrier, and Iron Moth unable to generate special moves - Fixed event banners for the languages Spanish ES and Portuguese ## Balance **Mystery Encounters** - Bug-Type Superfan - Minimum encounterable wave increased from 10 to 30 - Moved from "Any" encounterable biome list to the "Non-Extreme" list, reducing the amount of biomes she is encounterable in - Dancing Lessons - Minimum encounterable wave increased from 10 to 30 - Moved Dancing Lessons from "Non-Extreme" encounterable biome list + a few extras, to just 8 - Grassy Fields, Tall Grass, Beach, Meadow, Graveyard, Ancient Ruins, Temple, and Island - Adjusted biomes each form is in with this - Removed the Passive being enabled on the given Oricorio in Option 3 (Show It a Dance) - Dark Deal - Removed from Mono-Gen Challgnes to prevent incompatible legendaries **Other** - The weight of evolution and relearn moves were slightly lowered in trainer moveset generation (~15% less likely to generate with them) - Giovanni's Persian in his Evil Team match will now always have Technician and Fake Out - Meteor Beam TM moved Great -> Ultra Tier ## Misc - Limit the candy flyout queue to 5, to block eggs from giving too many annoying candy notifications - Added a new setting to the Type Hints option, **High Contrast**, which colors supereffective moves Blue instead of Green - In the shop, users will now see the name of the item and its sprite over its description # App ## ✨ New Features - **Live Daily Seed Info** — see daily seed details in Settings, with a manual refresh button if you need the latest seed right away. - **In-App Update Checker** — the app now checks once per launch for a newer version and lets you know if one's available. ## 🛠️ Improvements - Faster Google sign-in — the sign-in flow is now pre-warmed so it feels snappier the first time you use it. - Cleaned up a large number of old patches that have since been merged into the upstream game, keeping builds leaner. - Build pipeline now supports custom branches and unified dev/prod builds behind the scenes, so new releases can ship faster. ## 🔒 Security - Hardened the desktop Google sign-in flow against forged sign-in callbacks. - Pinned build tool versions (Electron, Capacitor, and the GitHub release action) to specific, verified versions instead of floating tags, so builds are more reproducible and predictable. ## 🐛 Fixes - Fixed Android sign-in issues caused by an incorrect build keystore. - Fixed a Google Sign-In bug on iOS where the browser would open but never return you to the app. - Fixed the update-checker popup not behaving correctly. - Fixed Gacha Calendar sizing and layout issues. - Fixed an Android build issue related to the Vite/Rolldown bundler. ## Files - **PokeRogueOffline.ipa** — iOS (sideload via SideStore / LiveContainer / Feather) - **PokeRogueOffline.apk** — Android (sideload by enabling "Install unknown apps") - **PokeRogueOffline.AppImage** — Linux AppImage - **PokeRogueOffline.exe** — Windows Portable EXE - **PokeRogueOffline-x64.dmg** — macOS (Intel) - **PokeRogueOffline-arm64.dmg** — macOS (Apple Silicon)

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