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Cho Ren Sha 68K (JP) (Shoot Em Up) (HDF) (Sharp X68000)

Cho Ren Sha 68K (JP) (Shoot Em Up) (HDF) (Sharp X68000)

1995 · shooter · Windows · The Data Archivist V0.01

Source : https://en.wikipedia.org/wiki/Cho_Ren_Sha_68K Cho Ren Sha 68K [a] is a 1995 vertically scrolling dōjin shoot 'em up video game developed and originally published by Koichi "Famibe No Yosshin" Yoshida at Comiket for the X68000 . Taking place in a ring structure, players take control of a space fighter craft to fight against an assortment of enemies and bosses. Cho Ren Sha 68K was first made for the X68000 due to its popularity in the dōjin and freeware development scenes, being influenced by several shoot 'em up games in arcades that also played part with its design process. The game was later ported to Microsoft Windows in 2001, featuring various changes compared to its original release. The title was met with mostly positive reception from reviewers for its presentation, graphics, music and gameplay; criticism was geared towards various design choices but has since gained a cult following , serving as an influence for ZeroRanger (2018). Gameplay Gameplay screenshot showcasing a powered up ship fighting against the game's third boss. Cho Ren Sha 68K is a vertically scrolling shoot 'em up game in which players take control of a space fighter craft to fight against enemies and bosses on a ring station. [1] [2] [3] [4] The game features a loop system where players start at the beginning of first stage after defeating the last stage boss, with each loop increasing in difficulty and enemies spawning extra bullets when destroyed. [3] The title has multiple adjustable settings on the configuration menu, however more options can be accessed by pressing and holding up at the configuration screen. [1] [2] [3] A notable aspect of the game is the power-up system: [1] [2] [3] [4] There are three types of items to collect by destroying an enemy carrier, ranging from "Power-up!" (which increases the ship's firepower up to four times), "Bomber" (which grants players another screen-clearing bomb that can be stocked up to five) and "Shield", which gives players an extra hit and if the ship gets hit by an enemy bullet, it emits a small shockwave that clears the screen of both enemy bullets and weaker enemies. When an enemy carrier is destroyed, the power-up icons appear in a ring formation and if the players takes one of the three, the others will disappear but all three power-up items can be obtained by staying on the center of the ring for a period of time. [1] [2] [3] [4] Another notable aspect is the scoring system, which is based on how close players destroy enemies. [3] Once the ship is powered up, items will only give points until the ship is destroyed. [2] Depending on the number of lives, bombs and having an active shield, players receive a determined score at the end of each stage. [3] When players reaches one million points, the shield power-up is replaced by a 1UP icon instead. Players have the option of either collecting the 1UP item or risk to stay within the ring formation to grab all three items at the same time, however losing the 1UP item means it will not appear again unless another one million point threshold is reached to get another opportunity. [2] [3] Cho Ren Sha 68K Developer(s) Famibe No Yosshin Publisher(s) Famibe No Yosshin Designer(s) Koichi Yoshida Composer(s) Ruzarin Kashiwagi Platform(s) Microsoft Windows , X68000 Release JP : 1995 Genre(s) Vertically scrolling shooter Mode(s) Single-player

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