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Echochrome (EU,JP) (Puzzle) (ISO) (Playstation Portable)

Echochrome (EU,JP) (Puzzle) (ISO) (Playstation Portable)

2008 · puzzle · PlayStation 3 · PlayStation Portable · The Data Archivist V0.01

ADVERTISING : https://archive.org/details/mugen_kairou Source : https://en.wikipedia.org/wiki/Echochrome Echochrome [a] is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd 's impossible constructions . This concept is inspired by M. C. Escher 's artwork, such as " Relativity ". [1] The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective. Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010. [6] Gameplay Echochrome requires the player to control a moving character—which resembles an articulated wooden artist's mannequin —to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The objectives are marked by shadows ("echoes") of the moving character. When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself). The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other. Although the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional to determine where the character will land. echochrome Promotional artwork Developer(s) Game Yarouze Japan Studio Publisher(s) Sony Computer Entertainment Director(s) Tatsuya Suzuki Producer(s) Masami Yamamoto Designer(s) Satoru Immamura Kashin Hodotsuka Ken-ichirou Hatada Tomokazu Ohki Programmer(s) Takashi Noshiro Takanori Kikuchi Kenichiro Obara Hironori Tsuruya Composer(s) Hideki Sakamoto Platform(s) PlayStation 3 , PlayStation Portable Release PSP JP : March 19, 2008 [2] NA : May 1, 2008 [1] AU : July 17, 2008 [3] EU : July 4, 2008 [4] PlayStation 3 NA : May 1, 2008 [1] EU : July 10, 2008 [5] Genre(s) Puzzle Mode(s) Single-player

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