
Scirocco Thugs
2026
Enemies here don't just stand and wait for a hit. Among them are fighters with improvised shields and protective devices
Open card2024 · Péter Magyar
The Godot engine developers decided to remove the GLES2 backend in Godot 4.x so they can pursue the more modern graphics API-s. After quite a while of thinking and experimentation however I decided that I still need (and want) the GLES2 renderer for my games, I also needed some of the new features from godot 4.x. So in early 2022 I decided that I'll fork godot 3.x, and backport anything that I need for my games / projects. While here I also used the opportunity to modularize the engine more, and fix issues I had with it. I also added my engine modules to it by default, and ended up writing lots of custom things. The upstream godot engine was developed by Juan Linietsky , Ariel Manzur and various other contributors.
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