
Skyrim balancing patches
Anon
A more balanced TES V: Skyrim experience Balancing issues addressed in this collection include the following: Patching out all the health, magicka and stamina offsets that make certain enemies unkillable without exploits and magic Patching enemy stats so they scales with the players armoury and not their level as the player progresses through the game Patching out projectile speeds and magic damage so that projectiles are easier to dodge and armour rating matters to the effects of how much damage magic will deal to you than getting one shotted by level one NPCs spamming ice bolts Patching out the effects of all hidden damage multipliers ingame the player can’t use (I actually finished this) Patching out nondedicated attacks so the player can dodge out of certain attacks Patching out attack speeds for certain enemies like ogres whom barely have any recovery on their attacks Rebalancing the inventories, and appearance of enemy tiers so they aren’t just copycats with a slightly different name Patching out everything else like health regeneration, stacked effects, potion scarcity, etc IMPORTANT NOTES - This has been specifically designed for the SSE (Skyrim Special Edition) version of the game, use them on SAE (Skyrim Anniversary Edition) at your own risk since it hasn't been playtested yet - Propably best if you download some cool magic mods that make it more overpowered, also animation, weapon and armor mods too since they weren't affected much by the patch for better or for worse - Work done on this thread by some guy: https://www.leftypol.org/games/res/24995.html
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