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Dungeons of Ekileugor (VIC-20)

2012 · MS-DOS · Cat's Eye Technologies

NOTE : Due to technical limitations of the Internet Archive's emulation system, this VIC-20 item is currently emulated via PCVIC.COM running under DOSBox. This is less than ideal, as it means the software will take longer to load and will run slower than expected. TODO: rectify this once the Emularity gains support for directly emulating the VIC-20. Dungeons of Ekileugor is a roguelike game for the unexpanded Commodore VIC-20. Despite the limitations of this architecture, it supports a respectable subset of the usual "dungeon furniture": random generation of reasonable dungeon levels, with rooms and passages the contents of rooms are not visible until entered levels populated with monsters, treasure, potions, chests, traps, and stairwells monsters persue the hero and engage in combat with hit points health potions can be collected and quaffed later experience points for victory in combat, experience levels queued status messages progressively more difficult dungeon levels Dungeons of Ekileugor was written by Chris Pressey, in Commodore BASIC 2.0, sometime in 2012. It makes use of colour and the Commodore graphics characters, but not of sound effects or a custom character set. It is released under a BSD-style open-source license. This version runs it under the VIC-20 emulator PCVIC.COM by Boris van Schooten under DOSBox. It runs under em-dosbox in your browser on the page that is served by Internet Archive. Playing the Game Use the following keys: I - go (or attack) north J - go (or attack) west L - go (or attack) east K - go (or attack) south R - rest (allow monsters to move) Q - quaff a health potion The status bar shows your current hit points, out of your maximum hit points, followed by the amount of gold you have, followed by the number of health potions you have, followed by your experience level. The dungeon level you are currently on is shown in the lower left; level A is the shallowest level, B is the next deepest, and so on. You start at experience level zero, because, well, welcome to computer-dom. If something notable happened during the turn, a message about it will replace the status bar at the beginning of the next turn. You can press any non-action key after that to show the stats in the status bar again. If more than one notable thing happened during the turn, each message (except the last), after being displayed, will prompt you to press any key to see the next message, by displaying a diamond symbol in the upper-left corner. We suggest that, if you are playing in an emulator in WARP mode, you do not press space to dismiss status messages, as the space bar repeats on the VIC-20. Just press any key not assigned to an action, perhaps Z . You will notice that, the first time you play after starting the VIC-20 (or your emulator), the first dungeon level is always the same one. However, things will quickly get more random as the game progresses. You will also notice that the game ends rather abruptly when you die. If you would like to see your final score (to see if you have beaten your personal record, for example), after the game ends, type: ?au,dl,xp,xl This will display the amount of gold you accumulated, the dungeon level you died on, the experience points you accumulated, and the experience level you achieved.

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