
Pacmania 1.1
1990 · MS-DOS · Sophisticated Software Systems
In PACMANIA, you use either the keyboard or a joystick to guide a pacmaniac through a maze, trying to score as many points as possible before he is caught by one of the four ghosts that are chasing him. When the pacmaniac is caught, he loses one of his lives. The game ends when he has no more lives left. The pacmaniac receives one extra life when you score 10,000 points. As the pacmaniac moves, he eats everything in his path except healthy ghosts. You are awarded 10 points for each dot the pacmaniac eats, as well as points for fruit and other objects that appear periodically. When all of the dots have been eaten, a new maze appears and the game increases in difficulty. When the pacmaniac eats one of the four large dots, the ghosts temporarily change colors and try to run away. If the pacmaniac catches a ghost in this weakened state, the ghost is sent away and you receive additional points. When the ghosts are about to change back to their original color and chase the pacmaniac again, they begin to flash. The pacmaniac can still catch a flashing ghost for points, but it is more dangerous. This is from Chapter 3 of the Fatal Distractions CD .
Internet Archive
- Download torrent · · 579551 bytes
c33e08ac39ecad3e50afd61de5cae364658ae894






