
Sludgineers
2026
Work begins right away in contaminated areas where you need to collect dirt and everything that can be useful for further processing.
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1993 · MS-DOS · Amiga · The Data Archivist V0.01
PLAY ONLINE (MS-DOS) (Demo) : https://archive.org/details/superfrog-msdos-demo REVIEW : https://archive.org/details/amiga-action-1993-06/page/24/mode/2up Source : https://en.wikipedia.org/wiki/Superfrog Superfrog is a scrolling 2D platform game , originally developed for the Amiga and published in 1993 by Team17 . [ 1 ] Later releases were handled by Ocean Software and GOG.com . Gameplay World 2: "Spooky Castle" The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden key or escaping from captivity in a circus . There are 24 regular levels , divided into six differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number of health points, both of which can be restored by finding bottles of Lucozade among the levels. Depending on the number of coins and fruit collected, and on how fast the player finishes the level, a number of credits (up to a maximum of 15) are awarded at the end of each level. The player can then choose to either collect the credits for a score or gamble them in a slot machine -style minigame for more bonuses. The most important function of the slot machine minigame is the chance to win a level code , enabling the player to restart the game from the beginning of the next level at a later time. An extra level between world 5 and 6 takes the form of a side-scrolling shoot 'em up called Project-F in homage to Team17's own Project-X (even going as far as using a remixed version of the original game's theme tune). Rather than collecting coins, the objective of this stage is to survive to the end. This level was omitted from the PC conversion of the game. After completing all six worlds, the game ends with a small boss fight against the witch in a castle setting. Plot The story, present in the game's manual but mostly conveyed through the introductory animation by Eric W. Schwartz, concerns an unnamed prince , who is turned into a frog by a jealous witch , in homage to the Frog Prince fairy tale. His princess girlfriend is then abducted by the same witch. Subsequently, sulking by the "River O' Despair", the prince chances upon a floating bottle of Lucozade , which confers upon him super powers. With his new powers, the prince heads off to fight the evil witch and save the princess. Superfrog Developer(s) Team17 Publisher(s) Team17 Designer(s) Martyn Brown Programmer(s) Andreas Tadic Artist(s) Rico Holmes Composer(s) Allister Brimble Platform(s) Amiga , CD32 , MS-DOS Release 1993: Amiga 1994: MS-DOS, CD32 Genre(s) Platform Mode(s) Single-player
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