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Bannerlord Reference (Blender)

FiefEvictionNotice

Bannerlord Reference (Blender) — Blender 4.4 reference files rebuilt from Mount & Blade II: Bannerlord's own prefab and scene data: 1,600+ Native and War Sails DLC building prefabs sorted by culture and category with their in-game entity hierarchy, the Native village empire_village_a with terrain and paint layers, a mesh library of every mesh used, and the game's 41 physics materials as a Blender asset library. For modders who want to modify, measure or block out Bannerlord-style architecture and scenes in Blender. Download the nine archives Bannerlord-Reference-01-Blends-Tools.7z … 09-Textures-Shared-Props.7z (15.6 GB in total; 01 holds the .blend files and is the only required one, 02–09 hold the textures) into one folder and extract each into that same folder with 7-Zip. Per-archive MD5s are in CHECKSUMS.md5. Documentation, license, the texture-downscale script and the small physics-materials blend are also on GitHub: github.com/fiefevictionnotice/blenderlord-reference-materials . Ownership and license. Every mesh, texture, material and scene layout is the property of TaleWorlds Entertainment (Mount & Blade II: Bannerlord and the War Sails DLC) and is provided solely for non-commercial modding of the game under TaleWorlds' mod terms ( taleworlds.com/en/static/mtla ). The maintainer, FiefEvictionNotice, claims no ownership of that content and will remove this item on TaleWorlds' request. The reference layout, reconstruction and documentation are licensed CC BY-NC-SA 4.0; the scripts are MIT. The whole package is provided "as is", without warranty of any kind, at your own risk. Full text in LICENSE.md inside the archive.

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