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Huge Cave: Adventure in Humongous Cave

1994 · adventure · MS-DOS · Dave Malmberg

This is an update on Expanded Adventure, which makes the cave even larger, expanding to 300 locations, 200 creatures, treasures, and puzzles, and 1000 possible points. It's written in Adventure Game Toolkit Master's Edition, and originated on MS-DOS as opposed to previous versions which were ported to the platform. Tons of things are customizable in this version, and it comes with a color scheme and other pre-defined items. This version has an expanded parser which understands multiple commands on a line, "and", and "then". Also included in this version is a hint module, called POPHINT, accessible by using ALT-H. From the hugecave.wlk file: I had developed a version of the original Adventure as a sample game for my adventure game authoring system (the Adventure Game Toolkit or AGT -- co-developed by Mark Welch) in the late 1980's. When I release a new version of AGT designed to create very large adventure games, I again turned to the original Adventure for both inspiration and a sample game. I was able to find the source code for David Platt's enhanced 550-point version on a bulletin board. Both the Crowther-Woods and the Platt versions of Adventure have become "public domain" and the code and text of the games can be (and have been) freely used by others. Using Platt's code as my staring point, I have further expanded and enhanced the Adventure to encompass 300 locations and over 200 creatures, treasures and puzzles -- thereby creating what I believe to be the largest text adventure game currently available on any microcomputer. ADVENTURE IN HUMONGOUS CAVE is the result of that effort. This copy is from Chapter 1 of the Fatal Distractions CD.

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