
Imperial Game Engine 2 v72
by WOW-Bomb Games Studios
Major Release: [xpn 2.2968]Imperial Game Engine 2 v71.p2.c30 [ [xpn 2.2968]Imperial Game Engine 2 v71.p2.c29 [BugFix] 3DVideoBox, no-relativizm; [ [xpn 2.2967]Imperial Game Engine 2 v71.p2.c29 [BugFix] i_light, Max x5000 count limit to x8; [New] i_geometry, custom Normall; [Bug] i_camera, debug symbol, no-color; [BugFix] 2DVideoBox.ind, low FPS, No-Visiblity according Demensions, No-Scroll, No-Multivideo; [ [xpn 2.2967]Imperial Game Engine 2 v71.p2.c28 [BugFix] CoffeeBreakStudio, HeightMap Brush, no-precentage; [BugFix] CoffeeBreakStudio, Fog missing; [Alpha] i_3D_model, PostProcess masking; [ [xpn 2.2966]Imperial Game Engine 2 v71.p2.c27 [New] CoffeeBreakStudio, HeightMap Brush; [ [xpn 2.2966]Imperial Game Engine 2 v71.p2.c26 [Finall] i_3D_model, HeightMapSector2.imd; [ [xpn 2.2966]Imperial Game Engine 2 v71.p2.c25 [BugFix] ExtreemeGarage, Spawn.ipsn, not-working; [BugFix] i_particle, memory leak; [BugFix] i_world, hint type, vandaled; [BugFix] i_light, debug symbol, crash; [BugFix] i_light, max_num non-working; [BugFix] i_light, POW, Intensity(Linear/Exponenta), vandalizm; [BugFix] AniTE, Interpolation types: Cubic, Quadratic; [New] LiveSilver, TextureAnisotropy.imn; [New] LiveSilver, TextureAdressing.imn; [BugFix] GameNexter, DoubleBuffer, Support; [BugFix] TextureTypes, vandaled from 2015; [New] LawMaker, RandomInt/Float_to_int/Int_to_float.ifn; [Bug] i_3D_model, HeightMapSector2.imd, Memory Lack; [Bug] i_3D_model, i_geometry, Texture, MemoryLack; [Post-Alpha] i_3D_model, HeightMapSector2.imd; [ [xpn 2.2965]Imperial Game Engine 2 v71.p2.c24 [BugFix] AniTE, Debug Highlight, non-working; [New] AniTE, FileMenu/Edit:Enable/DisableAllTracks operation; [BugFix] AniTE, i_camera, assert crash; [BugFix] AniTE, LookAt, non-working; [BugFix] AniTE, ActorMover.iat, pollution; [BufFix] AniTE, FadeShowHide.iat, non-working; [BugFix] AniTE, ActorController.iat, non-working i_scene load; [BugFix] i_camera, camera_shake, einstein relativizm not-supported; [New] LawMaker, IWorldPreferences/EnableLODs.ifn; [BugFix] AniTE, ActorMover.iat/i_scene, inviciblity renderer fail; [ [xpn 2.2965]Imperial Game Engine 2 v71.p2.c23 [BugFix] Shadow Ambient-Occlusion non-working; [ [xpn 2.2964]Imperial Game Engine 2 v71.p2.c22 [BugFix] i_geometry, ShadowMap colour non-working; [New] LawMaker, IsMouseInWindow.ifn(GameNexter); [ [xpn 2.2963/[8580]]Imperial Game Engine 2 v71.p2.c21 [BugFix] i_light, intensity, non-working; [Restoration] LawMaker, SetICamera_Far/NearDistance.ifn; [New] LawMaker, EnableAniTETrack.ifn; [BugFix] AniTE, ActorMover.ifn, zero-point instability; [ [xpn 2.2962]Imperial Game Engine 2 v71.p2.c20 [BugFix] LawMaker, i_scene Rotation.ifn, non-working; [BugFix] LawMaker, i_scene Move_SubWay.ifn, non-working; [BugFix] AniTE, ActorMover/SubWay.iat, non-working; [BugFix] i_light, Diffuse/Specullar/Emmision/Ambient/AmbientAndDiffuse/ColourIndex, Non-Working; [Pre Alpha] AniTE, Enabled Track hightlight; [ [xpn 2.2962]Imperial Game Engine 2 v71.p2.c19 [Pre-Alpha] i_3D_model, HeightMapSector2.imd; [BugFix] i_light, crash; [BufFix] i_3D_model, shadow non-standart; [BugFix] Shadow, crash; [BugFix] i_3D_model, DetaillTexture, non-working; [ [xpn 2.2961]Imperial Game Engine 2 v71.p2.c18 [BugFix] AniTE, Timeline vandalizm; [New] AniTE, 3DSoundPlayer.iat; [New] CoffeeBreakStudio, Generate_SphereUVSector; [BugFix] Axon, IWorld/Completenes 3D, *.imd, render inaccuracy; [BugFix] CoffeeBreakStudio, MassChanges/FetchICG all non-working; [New] Axon, FileMenu/Edit/MassFetchICG; [BugFix] CoffeeBreakStudio, RenderMode, not-working; [ [xpn 2.2961]Imperial Game Engine 2 v71.p2.c17 [New] SkriLink, FileMenu/~Edit/Delete All IPK; [BugFix] AniTE, Debug crash. [BugFix] AniTE, Curent/End Time Vivisible; [ [xpn 2.2960]Imperial Game Engine 2 v71.p2.c16 [BufFix] LawMaker, RotateI3DModel.ifn, synsaxis vandalizm. [BugFix] FastCheese, Save/Open script, crash. [New] Axon, Fetch ICG; [BugFix] i_3D_model, set graphics layer, missing update; [New] CoffeeBreakStudio, FileMenu/Edit/MassChanges/ICG_Fetch__DefaultDiffuse; [ [xpn 2.2960]Imperial Game Engine 2 v71.p2.c15 [Betha] RainbowOfficeCycle, DoF.ippn; [Cardinall BugFix] Axon, Copy/Paste i_3D_model, misspaste; [xpn 2.2959]Imperial Game Engine 2 v71.p2.c14 [BugFix] ShadowMapping Test, crash. [BugFix] (Release)Materiall Schemme crash; [New] LawMaker, EnableDefaultMateriallSchemme.ifn; [BugFix] i_light, SGIX crash; [BugFix] ShadowMapping, inactive genocide (old drivers). [Bug] ShadowMapping, NVidia accurate drivers crash. [New] SkriLink, FileMenu/Edit/Exchange Game.ipk. [New] Axon, FileMenu/Files/UnLoadIWorld (GameNexter Project ReSet); [BugFix] Logging Memory Leak; [BugFix] IWorld, Logging On, unworkable without reset Axon; [Bug] Axon, Docking off; [Bug] Axon, Script run, crash; [Bug] Axon, Save i_light and i_3D_model, crash; [ [xpn 2.2959]Imperial Game Engine 2 v71.p2.c13 [PreAlpha] CalculateNormallDeegree; [BugFix] LawMaker, GameSystem.ifn, variable missing; [Alpha] LawMaker, GameController.ifn, Free_x; [Alpha
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